Final Fortune

Final Fortune

Instant

Mana cost: {R}{R}

How we read this card

Take an extra turn after this one.

on-cast — takes an extra turn

At the beginning of that turn's end step, you lose the game.

triggered —

Causes: a player loses the game.

Cares about: nothing.

Works well with

a player loses the game — 41 cards in the game can cause this (Final Fortune is one).

  1. Stunning Reversal — When Final Fortune makes a player lose the game, Stunning Reversal draws you 7 cards

5 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Final Fortune is one).

When Final Fortune is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Final Fortune is one).

When Final Fortune is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.