edhseer Commander synergy, explained
Creature — Spirit Detective
Mana cost: {2}{U}
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Causes: nothing.
Cares about: nothing.
a Detective enters the battlefield — 148 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom enters:
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Final-Word Phantom is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Final-Word Phantom is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom enters:
anything attacks — 17,934 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom is cast:
83 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Final-Word Phantom is one).
When Final-Word Phantom enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Final-Word Phantom is one).
39 other cards care about it too. These are the ones with the most connections.