Fire Nation Archers

Fire Nation Archers

Creature — Human Archer

Mana cost: {3}{R}

How we read this card

Reach
This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.

activated {5} — deals 2 damage

activated {5} — makes a token

Causes: anything deals noncombat damage, create a Soldier creature token, put a Soldier creature token onto the battlefield.

Cares about: nothing.

Works well with

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Fire Nation Archers is one).

  1. Veteran's Armaments — When a Soldier enters thanks to Fire Nation Archers, Veteran's Armaments triggers

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Industrial Advancement — Fire Nation Archers makes fodder for Industrial Advancement
  2. Divergent Transformations — Fire Nation Archers makes fodder for Divergent Transformations
  3. Transmogrify — Fire Nation Archers makes fodder for Transmogrify

2,717 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Fire Nation Archers is one).

When a Soldier enters thanks to Fire Nation Archers:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Fire Nation Archers is one).

  1. Staff of the Storyteller — When Fire Nation Archers makes a Soldier token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Fire Nation Archers is one).

When a Soldier enters thanks to Fire Nation Archers:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes a token
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers makes a Soldier token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Saw — sacrifices a creature

203 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Fire Nation Archers is one).

When Fire Nation Archers attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

128 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Fire Nation Archers is one).

  1. Slash, Reptile Rampager — When a Soldier enters thanks to Fire Nation Archers, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Fire Nation Archers enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When a Soldier enters thanks to Fire Nation Archers, The Neutrinos gets +1/+0
  4. Aetherstorm Roc — When a Soldier enters thanks to Fire Nation Archers, Aetherstorm Roc puts a counter on a permanent you control

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Fire Nation Archers is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Soldier enters thanks to Fire Nation Archers, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.