edhseer Commander synergy, explained
Creature — Human Archer
Mana cost: {3}{R}
Reach
This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
activated {5} — deals 2 damage
activated {5} — makes a token
Causes: anything deals noncombat damage, create a Soldier creature token, put a Soldier creature token onto the battlefield.
Cares about: nothing.
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Fire Nation Archers is one).
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Fire Nation Archers is one).
When a Soldier enters thanks to Fire Nation Archers:
a creature token is created — 2,799 cards in the game can cause this (Fire Nation Archers is one).
3 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Fire Nation Archers is one).
When a Soldier enters thanks to Fire Nation Archers:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers makes a Soldier token:
17 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers enters:
2 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers attacks:
203 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Fire Nation Archers is one).
When Fire Nation Archers attacks:
128 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Fire Nation Archers is one).
343 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Fire Nation Archers is one).
55 other cards care about it too. These are the ones with the most connections.