edhseer Commander synergy, explained
Creature — Human Ninja
Mana cost: {3}{U}
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
static — turns something into a creature
static — restricts what can block it
Untap this creature.
activated {2}{U} — untaps a permanent
Causes: untap a creature.
Cares about: nothing.
a Ninja deals combat damage — 165 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative deals combat damage:
1 other card cares about it too. These are the ones with the most connections.
a Ninja creature deals combat damage — 165 cards in the game can cause this (Futurist Operative is one).
a Ninja enters the battlefield — 172 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative enters:
1 other card cares about it too. These are the ones with the most connections.
a creature untaps — 519 cards in the game can cause this (Futurist Operative is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative deals combat damage:
196 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Futurist Operative is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Futurist Operative is one).
When Futurist Operative enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Futurist Operative is one).
42 other cards care about it too. These are the ones with the most connections.