edhseer Commander synergy, explained
Creature — Spirit Cleric
Mana cost: {1}{W}
Defender, flying
This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
static — grants a keyword
Causes: nothing.
Cares about: nothing.
a Cleric enters the battlefield — 722 cards in the game can cause this (Geist of the Lonely Vigil is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Geist of the Lonely Vigil is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Geist of the Lonely Vigil is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil enters:
anything attacks — 17,934 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil is cast:
81 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Geist of the Lonely Vigil is one).
When Geist of the Lonely Vigil enters:
310 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Geist of the Lonely Vigil is one).
39 other cards care about it too. These are the ones with the most connections.