edhseer Commander synergy, explained
Land
Add {C}.
activated {T} — adds 1 mana
Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
activated {T}, Pay 1 life —
activated {T}, Pay 1 life — adds 1 mana
If this land isn't a creature, it becomes a 2/4 Wizard creature with that ability It's still a land.
activated {5} — turns something into a creature
activated {5} — grants a keyword
Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
triggered — gives +1/+0
Causes: make a player lose life.
Cares about: an instant is cast, a sorcery is cast.
a land it grants abilities to — 1,237 cards in the game can cause this.
1,234 other cards cause it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Great Hall of the Biblioplex is one).
When Great Hall of the Biblioplex enters:
199 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Great Hall of the Biblioplex is one).
When Great Hall of the Biblioplex makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
cast a sorcery — 3,720 cards in the game can cause this.
3,719 other cards cause it too. These are the ones with the most connections.
cast an instant — 3,931 cards in the game can cause this.
3,928 other cards cause it too. These are the ones with the most connections.