Great Hall of the Biblioplex

Great Hall of the Biblioplex

Land

How we read this card

Add {C}.

activated {T} — adds 1 mana

Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

activated {T}, Pay 1 life —

activated {T}, Pay 1 life — adds 1 mana

If this land isn't a creature, it becomes a 2/4 Wizard creature with that ability It's still a land.

activated {5} — turns something into a creature

activated {5} — grants a keyword

Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.

triggered — gives +1/+0

Causes: make a player lose life.

Cares about: an instant is cast, a sorcery is cast.

Works well with

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Great Hall of the Biblioplex an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Great Hall of the Biblioplex an extra ability
  3. Petrified Hamlet — Petrified Hamlet gives Great Hall of the Biblioplex an extra ability

1,234 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Great Hall of the Biblioplex is one).

When Great Hall of the Biblioplex enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Great Hall of the Biblioplex is one).

When Great Hall of the Biblioplex makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. The Dawning Archaic — When an instant is cast thanks to The Dawning Archaic, Great Hall of the Biblioplex gets +1/+0

3,719 other cards cause it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Eldritch Immunity — When Eldritch Immunity is cast, Great Hall of the Biblioplex gets +1/+0
  2. Not of This World — When Not of This World is cast, Great Hall of the Biblioplex gets +1/+0
  3. Spatial Contortion — When Spatial Contortion is cast, Great Hall of the Biblioplex gets +1/+0

3,928 other cards cause it too. These are the ones with the most connections.