edhseer Commander synergy, explained
Creature — Crab
Mana cost: {4}{U}
Defender
When this creature enters, you get {E}{E}{E}{E} .
triggered — puts 4 counters on it
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
Causes: put a counter on anything.
Cares about: nothing.
anything gets a counter — 4,415 cards in the game can cause this (Hightide Hermit is one).
When a permanent gets a counter thanks to Hightide Hermit:
5 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit enters:
31 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Hightide Hermit is one).
When Hightide Hermit enters:
298 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Hightide Hermit is one).
40 other cards care about it too. These are the ones with the most connections.