Imperial Mask

Enchantment

Produces: an enchantment token being created, an enchantment token entering the battlefield.

Cares about: nothing.

Partners

163 cards can cause an enchantment entering the battlefield.

  1. Optimistic Scavenger — When an enchantment enters thanks to Imperial Mask, Optimistic Scavenger puts counters on a permanent
  2. Fear of Infinity — When an enchantment enters thanks to Imperial Mask, Fear of Infinity brings a card back
  3. Skybind — When an enchantment enters thanks to Imperial Mask, Skybind triggers

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When an enchantment enters thanks to Imperial Mask, Builder's Talent puts counters on a permanent

3,516 cards can cause a creature or enchantment entering the battlefield.

  1. Rite of Harmony — When an enchantment enters thanks to Imperial Mask, Rite of Harmony draws you 1 card

3,520 cards can cause a token entering the battlefield.

  1. Leonardo, the Balance — When an enchantment enters thanks to Imperial Mask, Leonardo, the Balance puts +1/+1 counters on a creature
  2. Cloakwood Swarmkeeper — When an enchantment enters thanks to Imperial Mask, Cloakwood Swarmkeeper puts counters on a permanent
  3. Woodland Champion — When an enchantment enters thanks to Imperial Mask, Woodland Champion puts that many counters on a permanent

3,521 cards can cause a token being created.

  1. Mirkwood Bats — When Imperial Mask makes an enchantment token, Mirkwood Bats costs each opponent 1 life
  2. Lucy MacLean, Positively Armed — When Imperial Mask makes an enchantment token, Lucy MacLean, Positively Armed makes a token
  3. Rosie Cotton of South Lane — When Imperial Mask makes an enchantment token, Rosie Cotton of South Lane puts a counter on a permanent

3,875 cards can cause a battle, creature, enchantment, land or planeswalker entering the battlefield.

  1. Cloudstone Curio — When an enchantment enters thanks to Imperial Mask, Cloudstone Curio triggers

4,138 cards can cause an artifact, creature or enchantment entering the battlefield.

  1. Confusion in the Ranks — When an enchantment enters thanks to Imperial Mask, Confusion in the Ranks triggers

4,146 cards can cause an artifact, battle, creature, enchantment or planeswalker entering the battlefield.

  1. Brainstealer Dragon — When an enchantment enters thanks to Imperial Mask, Brainstealer Dragon costs each opponent life

5,358 cards can cause anything entering the battlefield.

  1. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When an enchantment enters thanks to Imperial Mask, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card
  2. Lagrella, the Magpie — When an enchantment enters thanks to Imperial Mask, Lagrella, the Magpie puts two counters on a permanent
  3. Tetzin, Gnome Champion // The Golden-Gear Colossus — When an enchantment enters thanks to Imperial Mask, Tetzin, Gnome Champion // The Golden-Gear Colossus triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →