Maddening Imp

Maddening Imp

Creature — Imp

Mana cost: {2}{B}

How we read this card

Flying
Non-Wall creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

triggered —

Causes: a creature dies.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Maddening Imp is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Maddening Imp, it exiles a Synth you control
  2. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Maddening Imp, it exiles a Nightmare

a creature in a graveyard — 2,769 cards in the game can cause this (Maddening Imp is one).

Maddening Imp puts cards into the graveyard that:

  1. Havengul Lich — can bring back
  2. Liliana the Repentant — can bring back
  3. Paleoloth — can bring back
  4. Chainer, Nightmare Adept — can bring back
  5. Banon, the Returners' Leader — can bring back
  6. Surgical Suite // Hospital Room — can bring back
  7. Sword of Light and Shadow — can bring back
  8. Necromantic Thirst — can bring back
  9. Krile Baldesion — can bring back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Maddening Imp is one).

When Maddening Imp dies:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Maddening Imp is one).

  1. Pious Evangel // Wayward Disciple — When Maddening Imp dies, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — When Maddening Imp dies, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When Maddening Imp dies, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  4. Shriveling Rot — When Maddening Imp dies, Shriveling Rot makes a player lose life equal to its toughness
  5. Boss's Chauffeur — When Boss's Chauffeur dies thanks to Maddening Imp, it makes a token
  6. Clavileño, First of the Blessed — When Clavileño, First of the Blessed dies thanks to Maddening Imp, it draws you 1 card
  7. Quirion Beastcaller — When Quirion Beastcaller dies thanks to Maddening Imp, it puts +1/+1 counters on itself
  8. Dinosaur Egg — When Dinosaur Egg dies thanks to Maddening Imp, it triggers
  9. Saffi Eriksdotter — When Maddening Imp dies, Saffi Eriksdotter sacrifices itself
  10. Treacherous Vampire — When Treacherous Vampire dies thanks to Maddening Imp, it makes you lose life

451 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Maddening Imp is one).

  1. Ninja Teen — When Maddening Imp leaves the battlefield, Ninja Teen makes each opponent lose 1 life

33 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Maddening Imp is one).

  1. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Maddening Imp, it exiles itself

18 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Maddening Imp is one).

  1. Havi, the All-Father — Maddening Imp fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Maddening Imp fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Athreos, Shroud-Veiled — Maddening Imp puts cards into the graveyard that Athreos, Shroud-Veiled can bring back

441 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Maddening Imp is one).

  1. Chorale of the Void — When Maddening Imp attacks, Chorale of the Void brings a card back

219 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Maddening Imp is one).

  1. Grim Javelineer — When Maddening Imp attacks, Grim Javelineer gives +1/+0

147 other cards care about it too. These are the ones with the most connections.