Mardu Charm

Mardu Charm

Instant

Mana cost: {R}{W}{B}

How we read this card

Mardu Charm deals 4 damage to target creature.

on-cast — deals 4 damage

Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

on-cast — makes 2 tokens

on-cast — grants a keyword

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

on-cast —

Causes: you face a dilemma, a creature deals noncombat damage, create a Warrior creature token, put a Warrior creature token onto the battlefield, discard a card.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Mardu Charm is one).

When Mardu Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Mardu Charm is one).

  1. Obsidian Battle-Axe — When a Warrior enters thanks to Mardu Charm, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Mardu Charm is one).

When a Warrior enters thanks to Mardu Charm:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a card is discarded — 2,042 cards in the game can cause this (Mardu Charm is one).

When a permanent makes a player discard a card thanks to Mardu Charm:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Kethek, Crucible Goliath — Mardu Charm makes fodder for Kethek, Crucible Goliath
  2. Industrial Advancement — Mardu Charm makes fodder for Industrial Advancement
  3. Divergent Transformations — Mardu Charm makes fodder for Divergent Transformations
  4. Transmogrify — Mardu Charm makes fodder for Transmogrify

2,716 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Mardu Charm is one).

When a Warrior enters thanks to Mardu Charm:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Mardu Charm is one).

  1. Staff of the Storyteller — When Mardu Charm makes a Warrior token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Mardu Charm is one).

When Mardu Charm deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Mardu Charm is one).

When a Warrior enters thanks to Mardu Charm:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Mardu Charm is one).

When Mardu Charm makes a Warrior token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Mardu Charm is one).

When Mardu Charm is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Tor Wauki the Younger — deals 2 damage
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Artist's Talent — draws and discards
  9. In the Eye of Chaos — counters a spell
  10. Lilah, Undefeated Slickshot — exiles a spell you control

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Mardu Charm is one).

Mardu Charm puts cards into the graveyard that:

  1. Bloodbond March — can bring back
  2. Heart-Shaped Herb — can bring back
  3. Enlightened Confidant — can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — can bring back

440 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Mardu Charm is one).

  1. Soul Link — When a creature is dealt damage thanks to Mardu Charm, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.