Museum Nightwatch

Museum Nightwatch

Creature — Centaur Soldier

Mana cost: {3}{W}

How we read this card

When this creature dies, create a 2/2 white and blue Detective creature token.

triggered — makes a token

Disguise {1}{W}

Causes: create a Detective creature token, put a Detective creature token onto the battlefield.

Cares about: nothing.

Works well with

a Detective enters the battlefield — 148 cards in the game can cause this (Museum Nightwatch is one).

When a Detective enters thanks to Museum Nightwatch:

  1. Case of the Pilfered Proof — puts a counter on a permanent
  2. Projektor Inspector — draws you 1 card
  3. Perimeter Enforcer — gets +1/+1

a creature is turned face up — 238 cards in the game can cause this (Museum Nightwatch is one).

When Museum Nightwatch is turned face up:

  1. Printlifter Ooze — makes a token
  2. Experiment Twelve — puts its power counters on a permanent
  3. Pyrotechnic Performer — deals its power damage
  4. Pine Walker — untaps a permanent
  5. Fatal Mutation — kills it

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Museum Nightwatch is one).

  1. Veteran's Armaments — When Museum Nightwatch enters, Veteran's Armaments triggers

a creature token enters the battlefield — 2,799 cards in the game can cause this (Museum Nightwatch is one).

When a Detective enters thanks to Museum Nightwatch:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Museum Nightwatch is one).

  1. Staff of the Storyteller — When Museum Nightwatch makes a Detective token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Museum Nightwatch is one).

When a Detective enters thanks to Museum Nightwatch:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Museum Nightwatch is one).

When Museum Nightwatch makes a Detective token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Museum Nightwatch is one).

When Museum Nightwatch attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Museum Nightwatch is one).

When Museum Nightwatch attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

195 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Museum Nightwatch is one).

When Museum Nightwatch blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

26 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Museum Nightwatch is one).

  1. Mardu Ascendancy — When Museum Nightwatch attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Museum Nightwatch is one).

  1. Slash, Reptile Rampager — When a Detective enters thanks to Museum Nightwatch, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Museum Nightwatch enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When a Detective enters thanks to Museum Nightwatch, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When a Detective enters thanks to Museum Nightwatch, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Aetherstorm Roc — When a Detective enters thanks to Museum Nightwatch, Aetherstorm Roc puts a counter on a permanent you control
  6. Raphael, Most Attitude — When a Detective enters thanks to Museum Nightwatch, Raphael, Most Attitude exiles a card from your library

335 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Museum Nightwatch is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Detective enters thanks to Museum Nightwatch, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

51 other cards care about it too. These are the ones with the most connections.