Neko-Te

Neko-Te

Artifact — Equipment

Mana cost: {3}

How we read this card

Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield.

triggered — keeps permanents from untapping

Whenever equipped creature deals damage to a player, that player loses 1 life.

triggered — makes each opponent lose 1 life

Equip {2}

Causes: make a player lose life.

Cares about: a creature deals noncombat damage.

Works well with

a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Neko-Te is one).

  1. Firion, Wild Rose Warrior — When Neko-Te enters, Firion, Wild Rose Warrior makes a token

an Equipment enters the battlefield — 658 cards in the game can cause this (Neko-Te is one).

  1. Puresteel Paladin — When Neko-Te enters, Puresteel Paladin draws you 1 card
  2. Sokka and Suki — When Neko-Te enters, Sokka and Suki makes a token
  3. Barret, Avalanche Leader — When Neko-Te enters, Barret, Avalanche Leader makes a token
  4. The Mighty Thor, Jane Foster — When Neko-Te enters, The Mighty Thor, Jane Foster draws you 1 card
  5. Giott, King of the Dwarves — When Neko-Te enters, Giott, King of the Dwarves draws and discards
  6. Hammer of Nazahn — When Neko-Te enters, Hammer of Nazahn triggers
  7. Sigarda's Aid — When Neko-Te enters, Sigarda's Aid triggers

5 other cards care about it too. These are the ones with the most connections.

a creature deals noncombat damage — 1,420 cards in the game can cause this.

  1. Wolfhunter's Quiver — When a creature deals noncombat damage thanks to Wolfhunter's Quiver, Neko-Te makes each opponent lose 1 life

1,419 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Neko-Te is one).

When a permanent makes a player lose life thanks to Neko-Te:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Neko-Te is one).

When Neko-Te is cast:

  1. Sai, Master Thopterist — makes a token
  2. Ravenous Robots — makes a token
  3. Pinnacle Emissary — makes a token
  4. Mirrodin Besieged — makes a token
  5. Poetic Ingenuity — makes a token
  6. Digsite Engineer — makes a token
  7. Myrsmith — makes a token
  8. Riddlesmith — draws you 1 card
  9. Dr. Madison Li — puts a counter on a permanent you control
  10. Biotransference — makes you lose life

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Neko-Te is one).

  1. Ultron, Artificial Malevolence — When Neko-Te enters, Ultron, Artificial Malevolence makes a token
  2. The Prydwen, Steel Flagship — When Neko-Te enters, The Prydwen, Steel Flagship makes a token
  3. Conquest Mission — When Neko-Te enters, Conquest Mission puts a quest counter on itself
  4. Surge Conductor — When Neko-Te enters, Surge Conductor proliferates
  5. Replication Specialist — When Neko-Te enters, Replication Specialist makes a token
  6. Weapons Manufacturing — When Neko-Te enters, Weapons Manufacturing makes a token
  7. Mirrorworks — When Neko-Te enters, Mirrorworks makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Neko-Te is one).

  1. Transplant Theorist — When Neko-Te enters, Transplant Theorist draws you 1 card
  2. Elvish Archivist — When Neko-Te enters, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — When Neko-Te enters, Golbez, Crystal Collector surveils
  4. Sludge Strider — When Neko-Te enters, Sludge Strider makes a player lose 1 life
  5. Underhanded Designs — When Neko-Te enters, Underhanded Designs makes each opponent lose 1 life
  6. Mechan Assembler — When Neko-Te enters, Mechan Assembler makes a token
  7. Glassdust Hulk — When Neko-Te enters, Glassdust Hulk gets +1/+1
  8. Rook Turret — When Neko-Te enters, Rook Turret draws you 1 card
  9. Hedron Detonator — When Neko-Te enters, Hedron Detonator deals 1 damage
  10. Pactdoll Terror — When Neko-Te enters, Pactdoll Terror makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Neko-Te is one).

  1. HYDRA Assault Robot — When Neko-Te enters, HYDRA Assault Robot deals 1 damage
  2. Era of Innovation — When Neko-Te enters, Era of Innovation puts a counter on a permanent you control

39 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Neko-Te is one).

When Neko-Te is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Saheeli, Radiant Creator — puts a counter on a permanent you control

10 other cards care about it too. These are the ones with the most connections.