Prepare // Fight

Prepare // Fight

Instant // Sorcery

Mana cost: {1}{W} // {3}{G}

How we read this card

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

on-cast — untaps a permanent

on-cast — gives +2/+2

on-cast — grants a keyword

Aftermath
Target creature you control fights target creature an opponent controls.

on-cast —

Causes: untap a creature, a creature deals noncombat damage.

Cares about: nothing.

Works well with

a creature untaps — 519 cards in the game can cause this (Prepare is one).

  1. Fishing Pole — When a creature untaps thanks to Prepare // Fight, Fishing Pole triggers

a creature deals noncombat damage — 1,420 cards in the game can cause this (Prepare is one).

When a creature deals noncombat damage thanks to Prepare // Fight:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

12 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Prepare is one).

When a creature deals noncombat damage thanks to Prepare // Fight:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a sorcery it makes cheaper to cast — 3,585 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what Prepare // Fight costs

3,584 other cards cause it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Prepare is one).

When Prepare // Fight is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Tor Wauki the Younger — deals 2 damage
  3. Spellweaver Volute — copies a spell
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Artist's Talent — draws and discards
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

424 other cards care about it too. These are the ones with the most connections.