Savage Beating

Savage Beating

Instant

Mana cost: {3}{R}{R}

How we read this card

Cast this spell only during combat on your turn.
Creatures you control gain double strike until end of turn.

on-cast — grants haste

Untap all creatures you control. After this phase, there is an additional combat phase.

on-cast — untaps a permanent

on-cast — takes an extra combat

Entwine {1}{R}

Causes: you face a dilemma, untap a creature.

Cares about: nothing.

Works well with

a creature untaps — 519 cards in the game can cause this (Savage Beating is one).

  1. Fishing Pole — When a creature untaps thanks to Savage Beating, Fishing Pole triggers

you face a dilemma — 739 cards in the game can cause this (Savage Beating is one).

When Savage Beating poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an instant is cast — 3,931 cards in the game can cause this (Savage Beating is one).

When Savage Beating is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Savage Beating is one).

When Savage Beating is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.