Produces: a Soldier creature token being created, a Soldier creature token entering the battlefield.
Cares about: nothing.
Partners
184 cards can cause a Soldier creature entering the battlefield.
Veteran's Armaments — When a Soldier enters thanks to Sergeant-at-Arms, Veteran's Armaments triggers
2,615 cards can cause a creature token being created.
Staff of the Storyteller — When Sergeant-at-Arms makes a Soldier token, Staff of the Storyteller puts counters on a permanent
2,615 cards can cause a creature token entering the battlefield.
Anointer Priest — When a Soldier enters thanks to Sergeant-at-Arms, Anointer Priest gains you 1 life
Securitron Squadron — When a Soldier enters thanks to Sergeant-at-Arms, Securitron Squadron puts counters on a permanent
Nesting Dovehawk — When a Soldier enters thanks to Sergeant-at-Arms, Nesting Dovehawk puts counters on a permanent
3,442 cards can cause a creature entering the battlefield.
Kindred Discovery — When a Soldier enters thanks to Sergeant-at-Arms, Kindred Discovery draws you 1 card
Bogwater Lumaret — When a Soldier enters thanks to Sergeant-at-Arms, Bogwater Lumaret gains you 1 life
Park Bleater — When a Soldier enters thanks to Sergeant-at-Arms, Park Bleater puts a counter on a permanent
3,521 cards can cause a token being created.
Diregraf Horde — When Sergeant-at-Arms makes a Soldier token, Diregraf Horde hits a graveyard
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.