Summoner's Pact

Summoner's Pact

Instant

Mana cost: {0}

How we read this card

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

on-cast — searches a library

on-cast —

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

triggered —

Causes: search creature , shuffle a library, a player loses the game.

Cares about: nothing.

Works well with

a player loses the game — 41 cards in the game can cause this (Summoner's Pact is one).

  1. Stunning Reversal — When Summoner's Pact makes a player lose the game, Stunning Reversal draws you 7 cards

5 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Summoner's Pact is one).

When Summoner's Pact is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Summoner's Pact is one).

When Summoner's Pact is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.