The Warring Triad

The Warring Triad

Legendary Artifact Creature — God

Mana cost: {3}

How we read this card

Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
Target player adds one mana of any color.

activated {T}, Mill a card — mills a card

activated {T}, Mill a card — adds 1 mana

What a deck led by this card wants

Causes: mill a card.

Cares about: nothing.

Works well with

an artifact is cast — 3,683 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Warring Triad is one).

  1. Thor, God of Thunder — The Warring Triad puts cards into the graveyard that Thor, God of Thunder can bring back
  2. Vessel of Endless Rest — The Warring Triad puts cards into the graveyard that Vessel of Endless Rest can bring back
  3. Samwise Gamgee — The Warring Triad puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — The Warring Triad puts cards into the graveyard that Bloodbond March can bring back
  5. Gale, Waterdeep Prodigy — The Warring Triad puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — The Warring Triad puts cards into the graveyard that Harness the Storm can bring back
  7. Heart-Shaped Herb — The Warring Triad puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — The Warring Triad fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — The Warring Triad puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — The Warring Triad puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Warring Triad is one).

When a card hits the graveyard thanks to The Warring Triad:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad is cast:

  1. Primeval Bounty — makes a token
  2. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  3. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  4. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  5. Summon: Brynhildr — grants haste
  6. Skittering Horror — sacrifices itself
  7. Skittering Skirge — sacrifices itself
  8. Skittering Monstrosity — sacrifices itself
  9. Silverback Elder — triggers
  10. Oltec Matterweaver — triggers

81 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

54 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (The Warring Triad is one).

When The Warring Triad is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Captain Jean-Luc Picard — makes a token
  3. Saheeli, Radiant Creator — puts a counter on a permanent you control

9 other cards care about it too. These are the ones with the most connections.