Theorist's Sanctum

Theorist's Sanctum

Land — Island

How we read this card

({T}: Add {U}.)
As this land enters, you may behold a Jace. If you don't, this land enters tapped.

static —

Empower Jace 2.

activated {2}{U}, {T} — puts 2 counters on it

Causes: behold.

Cares about: nothing.

Works well with

an Island enters the battlefield — 64 cards in the game can cause this (Theorist's Sanctum is one).

  1. Staff of the Mind Magus — When Theorist's Sanctum enters, Staff of the Mind Magus gains you 1 life

a land enters the battlefield — 1,560 cards in the game can cause this (Theorist's Sanctum is one).

When Theorist's Sanctum enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Theorist's Sanctum is one).

  1. Nature's Wrath — When Theorist's Sanctum enters, Nature's Wrath makes a player sacrifice an Island or permanent

18 other cards care about it too. These are the ones with the most connections.