Thought Dissector

Artifact

Produces: an artifact entering the battlefield, an artifact changing control, an artifact being sacrificed, an artifact dying, anything going to a graveyard.

Cares about: nothing.

Partners

161 cards can cause an nontoken artifact entering the battlefield.

  1. Replication Specialist — When Thought Dissector enters, Replication Specialist makes a token
  2. Ultron, Artificial Malevolence — When Thought Dissector enters, Ultron, Artificial Malevolence makes a token
  3. Surge Conductor — When Thought Dissector enters, Surge Conductor proliferates

248 cards can cause anything going to a graveyard.

  1. Vulturous Zombie — When a card hits the graveyard thanks to Thought Dissector, Vulturous Zombie puts counters on a permanent
  2. Compost — When a card hits the graveyard thanks to Thought Dissector, Compost makes a player draw 1 card
  3. Vigor — When a card hits the graveyard thanks to Thought Dissector, Vigor triggers

549 cards can cause an nontoken artifact being sacrificed.

  1. Ratchet, Field Medic // Ratchet, Rescue Racer — When Thought Dissector sacrifices something, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

565 cards can cause an artifact being sacrificed.

  1. Esoteric Duplicator — When Thought Dissector sacrifices something, Esoteric Duplicator makes a token
  2. Nyssa of Traken — When Thought Dissector sacrifices something, Nyssa of Traken triggers
  3. Lithobraking — When Thought Dissector sacrifices something, Lithobraking deals 2 damage

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When Thought Dissector dies, Sly Requisitioner makes a token
  2. Psychomancer — When Thought Dissector dies, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When Thought Dissector dies, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When Thought Dissector dies, Summoning Station untaps itself
  2. Scrap Trawler — When Thought Dissector dies, Scrap Trawler brings a card back
  3. Molder Beast — When Thought Dissector dies, Molder Beast gives +2/+0

1,089 cards can cause an artifact entering the battlefield.

  1. Battered Golem — When Thought Dissector enters, Battered Golem untaps itself
  2. Tezzeret, Cruel Captain — When Thought Dissector enters, Tezzeret, Cruel Captain puts a counter on a permanent
  3. Grinding Station — When Thought Dissector enters, Grinding Station untaps itself

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When Thought Dissector enters, Builder's Talent puts counters on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Thought Dissector dies, Scrapheap gains you 1 life

1,570 cards can cause an artifact leaving the battlefield.

  1. Oni-Cult Anvil — When Thought Dissector leaves the battlefield, Oni-Cult Anvil makes a token

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When Thought Dissector sacrifices something, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When Thought Dissector sacrifices something, Invasion of New Capenna // Holy Frazzle-Cannon triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →