Thunderkin Awakener

Creature — Elemental Shaman

Produces: an Elemental creature entering the battlefield, an Elemental creature leaving the battlefield, an Elemental creature being sacrificed, an Elemental creature dying.

Cares about: nothing.

Partners

3 cards can cause an nontoken Elemental being sacrificed.

  1. Ashling, the Limitless — When Thunderkin Awakener sacrifices something, Ashling, the Limitless makes a token

5 cards can cause an Elemental dying.

  1. Omnath, Locus of Rage — When Thunderkin Awakener dies, Omnath, Locus of Rage deals 3 damage
  2. Titania, Nature's Force — When Thunderkin Awakener dies, Titania, Nature's Force mills a card

83 cards can cause an Elemental entering the battlefield.

  1. Risen Reef — When Thunderkin Awakener enters, Risen Reef triggers
  2. Champion of the Path — When Thunderkin Awakener enters, Champion of the Path deals its power damage

855 cards can cause a nontoken creature entering the battlefield.

  1. Minion Reflector — When Thunderkin Awakener enters, Minion Reflector makes a token
  2. Metastatic Evangel — When Thunderkin Awakener enters, Metastatic Evangel proliferates
  3. Lonis, Cryptozoologist — When Thunderkin Awakener enters, Lonis, Cryptozoologist triggers

1,443 cards can cause a nontoken creature being sacrificed.

  1. Fumulus, the Infestation — When Thunderkin Awakener sacrifices something, Fumulus, the Infestation makes a token

1,459 cards can cause a creature being sacrificed.

  1. Unscrupulous Contractor — When Thunderkin Awakener sacrifices something, Unscrupulous Contractor makes a player draw 2 cards
  2. Kingpin, Wilson Fisk — When Thunderkin Awakener sacrifices something, Kingpin, Wilson Fisk makes 2 tokens
  3. Grist, the Hunger Tide — When Thunderkin Awakener sacrifices something, Grist, the Hunger Tide triggers

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When Thunderkin Awakener sacrifices something, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When Thunderkin Awakener sacrifices something, Invasion of New Capenna // Holy Frazzle-Cannon triggers
  2. Ravenous Squirrel — When Thunderkin Awakener sacrifices something, Ravenous Squirrel puts a counter on a permanent
  3. Lightless Evangel — When Thunderkin Awakener sacrifices something, Lightless Evangel puts counters on a permanent

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Thunderkin Awakener sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When Thunderkin Awakener dies, Remembrance searches a library
  2. Gnawing Crescendo — When Thunderkin Awakener dies, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When Thunderkin Awakener dies, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. Pelt Collector — When Thunderkin Awakener dies, Pelt Collector puts counters on a permanent
  2. Daxos, Blessed by the Sun — When Thunderkin Awakener dies, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When Thunderkin Awakener dies, Elas il-Kor, Sadistic Pilgrim costs each opponent 1 life

3,442 cards can cause a creature entering the battlefield.

  1. Boss's Chauffeur — When Thunderkin Awakener enters, Boss's Chauffeur puts a counter on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →