Vault 12: The Necropolis

Vault 12: The Necropolis

Enchantment — Saga

Mana cost: {4}{B}{B}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Each player gets three rad counters.

triggered — puts 3 counters on it

Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

triggered — makes the total number of rad counters among players tokens

Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

triggered — puts 2 counters on it

Causes: put a counter on anything, create a Mutant creature token, create a Zombie creature token, put a Mutant creature token onto the battlefield, put a Zombie creature token onto the battlefield, put a counter on a Mutant creature, put a counter on a Zombie creature.

Cares about: nothing.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Vault 12: The Necropolis is one).

When Vault 12: The Necropolis is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

a Mutant enters the battlefield — 286 cards in the game can cause this (Vault 12: The Necropolis is one).

When a Mutant enters thanks to Vault 12: The Necropolis:

  1. Genghis Frog — makes a token
  2. X-23, Deadly Weapon — puts a counter on a permanent
  3. April O'Neil, Live on the Scene — triggers

an enchantment is sacrificed — 588 cards in the game can cause this (Vault 12: The Necropolis is one).

  1. Narci, Fable Singer — When you sacrifice Vault 12: The Necropolis, Narci, Fable Singer draws you 1 card

a Zombie enters the battlefield — 795 cards in the game can cause this (Vault 12: The Necropolis is one).

When a Zombie enters thanks to Vault 12: The Necropolis:

  1. Noxious Ghoul — shrinks a creature by -1/-1
  2. Geralf, the Fleshwright — puts counters on a permanent
  3. Wayward Servant — makes each opponent lose 1 life
  4. Champion of the Perished — puts a +1/+1 counter on itself
  5. Mummy Paramount — gets +1/+1
  6. Unconventional Tactics — returns itself from the graveyard
  7. Binding Mummy — taps a creature or artifact

an enchantment in a graveyard — 983 cards in the game can cause this (Vault 12: The Necropolis is one).

When Vault 12: The Necropolis is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Muldrotha, the Gravetide — can bring it back
  9. Deadbridge Chant — can bring it back
  10. Invasion of Tolvada // The Broken Sky — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Vault 12: The Necropolis is one).

When Vault 12: The Necropolis is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Vault 12: The Necropolis is one).

  1. Hollowmurk Siege — When a permanent gets a counter thanks to Vault 12: The Necropolis, Hollowmurk Siege draws you 1 card
  2. Ant-Man, Colony Commander — When a Zombie or Mutant gets a counter thanks to Vault 12: The Necropolis, Ant-Man, Colony Commander makes a token
  3. Earth Kingdom General — When a Zombie or Mutant gets a counter thanks to Vault 12: The Necropolis, Earth Kingdom General gains you that much life
  4. Casey Jones, Back Alley Brute — When a Zombie or Mutant gets a counter thanks to Vault 12: The Necropolis, Casey Jones, Back Alley Brute deals that much damage
  5. Generous Patron — When a permanent gets a counter thanks to Vault 12: The Necropolis, Generous Patron draws you 1 card
  6. Shalai and Hallar — When a Zombie or Mutant gets a counter thanks to Vault 12: The Necropolis, Shalai and Hallar deals that much damage
  7. Danny Pink — When a permanent gets a counter thanks to Vault 12: The Necropolis, Danny Pink draws you 1 card
  8. Enduring Scalelord — When a Zombie or Mutant gets a counter thanks to Vault 12: The Necropolis, Enduring Scalelord puts a +1/+1 counter on itself
  9. Bold Plagiarist — When a permanent gets a counter thanks to Vault 12: The Necropolis, Bold Plagiarist puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — When a permanent gets a counter thanks to Vault 12: The Necropolis, Mikey & Leo, Chaos & Order draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Vault 12: The Necropolis is one).

When a Zombie or Mutant enters thanks to Vault 12: The Necropolis:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Vault 12: The Necropolis is one).

  1. Staff of the Storyteller — When Vault 12: The Necropolis makes a Zombie or Mutant token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Vault 12: The Necropolis is one).

  1. Gorbag of Minas Morgul — When you sacrifice Vault 12: The Necropolis, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Vault 12: The Necropolis is one).

When Vault 12: The Necropolis is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Vault 12: The Necropolis is one).

  1. Historian's Boon — When Vault 12: The Necropolis enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Vault 12: The Necropolis is one).

When a Zombie or Mutant enters thanks to Vault 12: The Necropolis:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card

11 other cards care about it too. These are the ones with the most connections.