edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {4}{B}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Each player gets three rad counters.
triggered — puts 3 counters on it
Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
triggered — makes the total number of rad counters among players tokens
Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
triggered — puts 2 counters on it
Causes: put a counter on anything, create a Mutant creature token, create a Zombie creature token, put a Mutant creature token onto the battlefield, put a Zombie creature token onto the battlefield, put a counter on a Mutant creature, put a counter on a Zombie creature.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (Vault 12: The Necropolis is one).
When Vault 12: The Necropolis is in the graveyard:
a Mutant enters the battlefield — 286 cards in the game can cause this (Vault 12: The Necropolis is one).
When a Mutant enters thanks to Vault 12: The Necropolis:
an enchantment is sacrificed — 588 cards in the game can cause this (Vault 12: The Necropolis is one).
a Zombie enters the battlefield — 795 cards in the game can cause this (Vault 12: The Necropolis is one).
When a Zombie enters thanks to Vault 12: The Necropolis:
an enchantment in a graveyard — 983 cards in the game can cause this (Vault 12: The Necropolis is one).
When Vault 12: The Necropolis is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Vault 12: The Necropolis is one).
When Vault 12: The Necropolis is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature gets a counter — 2,691 cards in the game can cause this (Vault 12: The Necropolis is one).
33 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Vault 12: The Necropolis is one).
When a Zombie or Mutant enters thanks to Vault 12: The Necropolis:
a creature token is created — 2,799 cards in the game can cause this (Vault 12: The Necropolis is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Vault 12: The Necropolis is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Vault 12: The Necropolis is one).
When Vault 12: The Necropolis is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Vault 12: The Necropolis is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Vault 12: The Necropolis is one).
When a Zombie or Mutant enters thanks to Vault 12: The Necropolis:
11 other cards care about it too. These are the ones with the most connections.