Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Mana cost: {3}{B}{B}

How we read this card

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

triggered —

triggered —

Witch-king of Angmar gains indestructible until end of turn. Tap him.

activated Discard a card —

activated Discard a card — grants a keyword

What a deck led by this card wants

Causes: sacrifice a creature, a creature dies, the Ring tempts you, discard a card.

Cares about: nothing.

Works well with

the Ring tempts you — 49 cards in the game can cause this (Witch-king of Angmar is one).

When Witch-king of Angmar has the Ring tempt you:

  1. Ringwraiths — returns itself from the graveyard
  2. Nazgûl — puts a counter on a Wraith
  3. Sauron, the Dark Lord — draws and discards
  4. Sméagol, Helpful Guide — puts a land onto the battlefield
  5. Call of the Ring — makes you lose life

a Wraith attacks — 66 cards in the game can cause this (Witch-king of Angmar is one).

  1. Witch-king, Sky Scourge — When Witch-king of Angmar attacks, Witch-king, Sky Scourge exiles a card from your library

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Witch-king of Angmar is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Witch-king of Angmar, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (Witch-king of Angmar is one).

When a creature is sacrificed thanks to Witch-king of Angmar:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

22 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Witch-king of Angmar is one).

When Witch-king of Angmar makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Witch-king of Angmar is one).

Witch-king of Angmar puts cards into the:

  1. Chainer, Dementia Master — graveyard that Chainer, Dementia Master can bring back
  2. Grist, the Hunger Tide — graveyard, and Grist, the Hunger Tide gets bigger
  3. Riveteers Ascendancy — graveyard that Riveteers Ascendancy can bring back
  4. Havengul Lich — graveyard that Havengul Lich can bring back
  5. Liliana the Repentant — graveyard that Liliana the Repentant can bring back
  6. Paleoloth — graveyard that Paleoloth can bring back
  7. Chainer, Nightmare Adept — graveyard that Chainer, Nightmare Adept can bring back
  8. Banon, the Returners' Leader — graveyard that Banon, the Returners' Leader can bring back
  9. Surgical Suite // Hospital Room — graveyard that Surgical Suite // Hospital Room can bring back
  10. Sword of Light and Shadow — graveyard that Sword of Light and Shadow can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Witch-king of Angmar is one).

When a creature dies thanks to Witch-king of Angmar:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Witch-king of Angmar is one).

  1. Sangromancer — When a creature dies thanks to Witch-king of Angmar, Sangromancer gains you 3 life

460 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Witch-king of Angmar is one).

  1. Decaying Soil — Witch-king of Angmar fills your graveyard toward the 7 or more cards Decaying Soil needs

443 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Witch-king of Angmar is one).

  1. Shaun, Father of Synths — When Witch-king of Angmar attacks, Shaun, Father of Synths makes a token

149 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Witch-king of Angmar is one).

When Witch-king of Angmar attacks:

  1. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  2. Chorale of the Void — brings a card back

219 other cards care about it too. These are the ones with the most connections.