edhseer Commander synergy, explained
Legendary Creature — Wraith Noble
Mana cost: {3}{B}{B}
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
triggered —
triggered —
Witch-king of Angmar gains indestructible until end of turn. Tap him.
activated Discard a card —
activated Discard a card — grants a keyword
Causes: sacrifice a creature, a creature dies, the Ring tempts you, discard a card.
Cares about: nothing.
the Ring tempts you — 11 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
When Witch-king of Angmar has the Ring tempt you:
a nontoken creature is sacrificed — 698 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
1 other card cares about it too. These are the ones with the most connections.
a creature is sacrificed — 699 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
When a creature is sacrificed thanks to Witch-king of Angmar:
6 other cards care about it too. These are the ones with the most connections.
a card is discarded — 641 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
20 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 1,237 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
Witch-king of Angmar puts cards into the:
417 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 1,237 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
When a creature dies thanks to Witch-king of Angmar:
22 other cards care about it too. These are the ones with the most connections.
a creature dies — 1,255 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
When a creature dies thanks to Witch-king of Angmar:
202 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 1,280 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 1,418 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
When a creature leaves the battlefield thanks to Witch-king of Angmar:
8 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 2,555 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
Witch-king of Angmar:
143 other cards care about it too. These are the ones with the most connections.
a creature attacks — 3,478 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
63 other cards care about it too. These are the ones with the most connections.
anything attacks — 3,478 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).
24 other cards care about it too. These are the ones with the most connections.