Witch-king of Angmar

Witch-king of Angmar

Legendary Creature — Wraith Noble

Mana cost: {3}{B}{B}

How we read this card

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

triggered —

triggered —

Witch-king of Angmar gains indestructible until end of turn. Tap him.

activated Discard a card —

activated Discard a card — grants a keyword

What we read on this card

Causes: sacrifice a creature, a creature dies, the Ring tempts you, discard a card.

Cares about: nothing.

Works well with

the Ring tempts you — 11 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

When Witch-king of Angmar has the Ring tempt you:

  1. Ringwraiths — returns itself from the graveyard
  2. Nazgûl — puts a counter on a Wraith
  3. Call of the Ring — makes you lose life

a nontoken creature is sacrificed — 698 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Witch-king of Angmar, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 699 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

When a creature is sacrificed thanks to Witch-king of Angmar:

  1. Zodiark, Umbral God — puts a +1/+1 counter on itself
  2. Evin, Waterdeep Opportunist — makes a token
  3. Mortician Beetle — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a card is discarded — 641 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

  1. Containment Construct — When Witch-king of Angmar makes a player discard a card, Containment Construct brings a card back
  2. Moonstone, Harsh Mistress — When Witch-king of Angmar makes a player discard a card, Moonstone, Harsh Mistress brings a card back
  3. Archfiend of Ifnir — When Witch-king of Angmar makes a player discard a card, Archfiend of Ifnir puts a counter on a creature
  4. Tinybones, Pocket Nuisance — When Witch-king of Angmar makes a player discard a card, Tinybones, Pocket Nuisance deals 1 damage
  5. Horror of the Broken Lands — When Witch-king of Angmar makes a player discard a card, Horror of the Broken Lands gets +2/+1
  6. Cryptcaller Chariot — When Witch-king of Angmar makes a player discard a card, Cryptcaller Chariot makes that many tokens
  7. Currency Converter — When Witch-king of Angmar makes a player discard a card, Currency Converter exiles it
  8. Hostile Investigator — When Witch-king of Angmar makes a player discard a card, Hostile Investigator triggers
  9. Edgar's Awakening — When Edgar's Awakening makes a player discard a card thanks to Witch-king of Angmar, it triggers
  10. Bag of Holding — When Witch-king of Angmar makes a player discard a card, Bag of Holding exiles it

20 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 1,237 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

Witch-king of Angmar puts cards into the:

  1. Chainer, Dementia Master — graveyard that Chainer, Dementia Master can bring back
  2. Liliana the Repentant — graveyard that Liliana the Repentant can bring back
  3. Sword of Light and Shadow — graveyard that Sword of Light and Shadow can bring back
  4. Necromantic Thirst — graveyard that Necromantic Thirst can bring back
  5. Ruthless Technomancer — graveyard that Ruthless Technomancer can bring back
  6. Forum Necroscribe — graveyard that Forum Necroscribe can bring back
  7. The Deck of Many Things — graveyard that The Deck of Many Things can bring back
  8. Polluted Cistern // Dim Oubliette — graveyard that Polluted Cistern // Dim Oubliette can bring back
  9. Sibsig Muckdraggers — graveyard that Sibsig Muckdraggers can bring back
  10. The Cauldron of Eternity — graveyard, and The Cauldron of Eternity gets bigger

417 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 1,237 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

When a creature dies thanks to Witch-king of Angmar:

  1. High-Society Hunter — draws you 1 card
  2. Overseer of the Damned — makes a token
  3. Shelob, Dread Weaver — hits a graveyard
  4. Ghoulish Procession — makes a token
  5. Ogre Slumlord — makes a token
  6. Minotaur, Roxxon CEO — makes a token
  7. Harvester of Souls — draws you 1 card
  8. Fire Nation Sentinels — puts a counter on a creature
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

22 other cards care about it too. These are the ones with the most connections.

a creature dies — 1,255 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

When a creature dies thanks to Witch-king of Angmar:

  1. Sangromancer — gains you 3 life
  2. Shriveling Rot — makes a player lose life equal to its toughness
  3. Meathook Massacre II — brings a card back
  4. Ashnod's Intervention — brings a card back
  5. Malakir Rebirth // Malakir Mire — brings a card back
  6. Lim-Dûl the Necromancer — brings a card back
  7. Undying Malice — brings a card back
  8. Feign Death — brings a card back
  9. Demonic Gifts — brings a card back
  10. Unholy Indenture — brings a card back

202 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 1,280 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

  1. Lorcan, Warlock Collector — When a creature hits the graveyard thanks to Witch-king of Angmar, Lorcan, Warlock Collector brings a card back
  2. Robot Domination — When a card hits the graveyard thanks to Witch-king of Angmar, Robot Domination draws you 1 card
  3. Profane Memento — When a creature hits the graveyard thanks to Witch-king of Angmar, Profane Memento gains you 1 life

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 1,418 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

When a creature leaves the battlefield thanks to Witch-king of Angmar:

  1. Extractor Demon — mills a card
  2. Traveling Plague — returns itself from the graveyard
  3. Funeral March — makes a player sacrifice a creature

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,555 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

Witch-king of Angmar:

  1. Decaying Soil — fills your graveyard toward the 7 or more cards Decaying Soil needs
  2. Repentant Vampire — fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Treacherous Werewolf — fills your graveyard toward the 7 or more cards Treacherous Werewolf needs
  5. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back

143 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,478 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

  1. Chorale of the Void — When Witch-king of Angmar attacks, Chorale of the Void brings a card back

63 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,478 cards in Witch-king of Angmar's colors can cause this (Witch-king of Angmar is one).

  1. Grim Javelineer — When Witch-king of Angmar attacks, Grim Javelineer gives +1/+0

24 other cards care about it too. These are the ones with the most connections.