edhseer Commander synergy, explained
Instant
Mana cost: {1}{B}
Until end of turn, target creature gets +2/+0 and gains that ability
on-cast — gives +2/+0
on-cast — grants a keyword
When this creature dies, return it to the battlefield under its owner's control.
triggered — brings a card back
Causes: put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a creature dies, a card in a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Demonic Gifts is one).
When a creature leaves a graveyard thanks to Demonic Gifts:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Demonic Gifts is one).
When a creature leaves a graveyard thanks to Demonic Gifts:
13 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this.
When a creature dies thanks to:
2,820 other cards cause it too. These are the ones with the most connections.
an instant it makes cheaper to cast — 3,773 cards in the game can cause this.
3,772 other cards cause it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Demonic Gifts is one).
When Demonic Gifts is cast:
427 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Demonic Gifts is one).
When a creature enters thanks to Demonic Gifts:
23 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Demonic Gifts is one).
298 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Demonic Gifts is one).
21 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Demonic Gifts is one).
When Demonic Gifts is cast:
6 other cards care about it too. These are the ones with the most connections.