Radiant Solar

Radiant Solar

Creature — Angel

Mana cost: {5}{W}

How we read this card

Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon.

triggered —

triggered —

Venture into the dungeon and you gain 3 life.

activated {W}, Discard this card —

activated {W}, Discard this card —

activated {W}, Discard this card — gains you 3 life

Causes: venture into the dungeon, discard a card, gain life.

Cares about: a nontoken creature enters the battlefield.

Works well with

hits creature — 2,298 cards in the game can cause this (Radiant Solar is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Radiant Solar onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Radiant Solar onto the battlefield from your library
  3. Polymorph — Polymorph can put Radiant Solar onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Radiant Solar onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Radiant Solar onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Radiant Solar onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Radiant Solar onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Radiant Solar onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Radiant Solar onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Radiant Solar onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

an Angel enters the battlefield — 354 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar enters:

  1. Bishop of Wings — gains you 4 life
  2. Youthful Valkyrie — puts a +1/+1 counter on itself
  3. Seraph Sanctuary — gains you 1 life
  4. Righteous Valkyrie — gains you that creature's toughness life

an Angel creature it applies animate to — 357 cards in the game can cause this.

  1. Angelic Armaments — Angelic Armaments gives Radiant Solar life as a creature

356 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Radiant Solar is one).

  1. Gale, Waterdeep Prodigy — When Radiant Solar is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Radiant Solar is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Radiant Solar is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Radiant Solar fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Radiant Solar is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Radiant Solar is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Radiant Solar is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Radiant Solar is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Radiant Solar is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Radiant Solar is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Radiant Solar is one).

When Radiant Solar attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

130 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Radiant Solar is one).

  1. Bloodbond March — When Radiant Solar is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this.

  1. Samwise Gamgee — When Radiant Solar enters, Samwise Gamgee makes a token
  2. Neighborhood Guardian — When Neighborhood Guardian enters, Radiant Solar triggers
  3. Portcullis — When a creature enters thanks to Portcullis, Radiant Solar triggers
  4. Airbender Ascension — When a creature enters thanks to Airbender Ascension, Radiant Solar triggers
  5. Graceful Reprieve — When a creature enters thanks to Graceful Reprieve, Radiant Solar triggers
  6. Gift of Immortality — When a creature enters thanks to Gift of Immortality, Radiant Solar triggers
  7. Valkyrie's Call — When a creature enters thanks to Valkyrie's Call, Radiant Solar triggers
  8. Deathrender — When a creature enters thanks to Deathrender, Radiant Solar triggers
  9. One Last Job — When a creature enters thanks to One Last Job, Radiant Solar triggers
  10. Unfinished Business — When a creature enters thanks to Unfinished Business, Radiant Solar triggers
  11. Emerge from the Cocoon — When a creature enters thanks to Emerge from the Cocoon, Radiant Solar triggers

142 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Radiant Solar is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Radiant Solar enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.