Seraph Sanctuary

Seraph Sanctuary

Land

How we read this card

When this land enters, you gain 1 life.

triggered — gains you 1 life

Whenever an Angel you control enters, you gain 1 life.

triggered — gains you 1 life

Add {C}.

activated {T} — adds 1 mana

Causes: gain life.

Cares about: an Angel enters the battlefield.

Works well with

put an Angel onto the battlefield — 354 cards in the game can cause this.

  1. Moonsilver Spear — When an Angel enters thanks to Moonsilver Spear, Seraph Sanctuary gains you 1 life
  2. Copper-Leaf Angel — When Copper-Leaf Angel enters, Seraph Sanctuary gains you 1 life
  3. Paragon of Modernity — When Paragon of Modernity enters, Seraph Sanctuary gains you 1 life
  4. Darksteel Angel — When Darksteel Angel enters, Seraph Sanctuary gains you 1 life
  5. Platinum Angel — When Platinum Angel enters, Seraph Sanctuary gains you 1 life

349 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Seraph Sanctuary is one).

When Seraph Sanctuary enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Seraph Sanctuary is one).

When Seraph Sanctuary gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.