Angelic Sell-Sword

Angelic Sell-Sword

Creature — Angel Mercenary

Mana cost: {4}{W}

How we read this card

Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with that ability

triggered — makes a token

triggered — makes a token

Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Whenever this creature attacks, if its power is 6 or greater, draw a card.

triggered — draws you 1 card

Causes: create a Mercenary creature token, put a Mercenary creature token onto the battlefield, draw a card.

Cares about: a nontoken creature enters the battlefield.

Works well with

an Angel enters the battlefield — 354 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword enters:

  1. Bishop of Wings — gains you 4 life
  2. Youthful Valkyrie — puts a +1/+1 counter on itself
  3. Seraph Sanctuary — gains you 1 life
  4. Righteous Valkyrie — gains you that creature's toughness life

an Angel creature it applies animate to — 357 cards in the game can cause this.

  1. Angelic Armaments — Angelic Armaments gives Angelic Sell-Sword life as a creature

356 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Angelic Sell-Sword is one).

When a Mercenary enters thanks to Angelic Sell-Sword:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Angelic Sell-Sword is one).

  1. Staff of the Storyteller — When Angelic Sell-Sword makes a Mercenary token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Angelic Sell-Sword is one).

When a Mercenary enters thanks to Angelic Sell-Sword:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword makes a Mercenary token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Angelic Sell-Sword is one).

When Angelic Sell-Sword blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature

28 other cards care about it too. These are the ones with the most connections.

put a nontoken creature onto the battlefield — 18,448 cards in the game can cause this.

  1. Eldrazi Mimic — When Eldrazi Mimic enters, Angelic Sell-Sword makes a token
  2. Griffin Protector — When Griffin Protector enters, Angelic Sell-Sword makes a token
  3. Kinsbaile Aspirant — When Kinsbaile Aspirant enters, Angelic Sell-Sword makes a token
  4. Neighborhood Guardian — When Neighborhood Guardian enters, Angelic Sell-Sword makes a token
  5. Portcullis — When a creature enters thanks to Portcullis, Angelic Sell-Sword makes a token
  6. Airbender Ascension — When a creature enters thanks to Airbender Ascension, Angelic Sell-Sword makes a token
  7. Abstruse Archaic — When Abstruse Archaic enters, Angelic Sell-Sword makes a token
  8. Cathar's Companion — When Cathar's Companion enters, Angelic Sell-Sword makes a token
  9. Inkshape Demonstrator — When Inkshape Demonstrator enters, Angelic Sell-Sword makes a token
  10. Rehearsed Debater — When Rehearsed Debater enters, Angelic Sell-Sword makes a token

18,438 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Angelic Sell-Sword is one).

  1. Slash, Reptile Rampager — When a Mercenary enters thanks to Angelic Sell-Sword, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Angelic Sell-Sword enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When a Mercenary enters thanks to Angelic Sell-Sword, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When a Mercenary enters thanks to Angelic Sell-Sword, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Aetherstorm Roc — When a Mercenary enters thanks to Angelic Sell-Sword, Aetherstorm Roc puts a counter on a permanent you control
  6. Raphael, Most Attitude — When a Mercenary enters thanks to Angelic Sell-Sword, Raphael, Most Attitude exiles a card from your library

335 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Angelic Sell-Sword is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Mercenary enters thanks to Angelic Sell-Sword, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

52 other cards care about it too. These are the ones with the most connections.