King Macar, the Gold-Cursed

King Macar, the Gold-Cursed

Legendary Creature — Human Noble

Mana cost: {2}{B}{B}

How we read this card

Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token.

triggered —

triggered — makes a token

What we read on this card

Causes: exile a creature, a creature leaves the battlefield, create a Gold artifact token, put a Gold artifact token onto the battlefield.

Cares about: nothing.

Works well with

untap a permanent — 1 card in King Macar's colors can cause this.

When King Macar, the Gold-Cursed untaps thanks to:

  1. Sword of the Paruns — it exiles a creature an opponent controls
  2. Thousand-Year Elixir — it exiles a creature an opponent controls
  3. Swinging Ship — it exiles a creature an opponent controls
  4. Storage Matrix — it exiles a creature an opponent controls

a creature is exiled — 275 cards in King Macar's colors can cause this (King Macar is one).

  1. Ashnod's Intervention — When a creature is exiled thanks to King Macar, the Gold-Cursed, Ashnod's Intervention brings a card back

1 other card cares about it too. These are the ones with the most connections.

a token is created — 726 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed makes a Gold token:

  1. Idol of Oblivion — draws you 1 card
  2. Mirkwood Bats — makes each opponent lose 1 life

a creature leaves the battlefield — 1,418 cards in King Macar's colors can cause this (King Macar is one).

When a creature leaves the battlefield thanks to King Macar, the Gold-Cursed:

  1. Extractor Demon — mills a card
  2. Traveling Plague — returns itself from the graveyard
  3. Funeral March — makes a player sacrifice a creature

7 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 2,613 cards in King Macar's colors can cause this (King Macar is one).

When a Gold enters thanks to King Macar, the Gold-Cursed:

  1. Underhanded Designs — makes each opponent lose 1 life
  2. Pactdoll Terror — makes each opponent lose 1 life
  3. Arcbound Crusher — puts a +1/+1 counter on itself
  4. Arcbound Condor — shrinks a creature by -1/-1
  5. Glaze Fiend — gets +2/+2
  6. Battered Golem — untaps itself
  7. Skorpekh Destroyer — grants first strike
  8. Grinding Station — untaps itself
  9. Ovalchase Daredevil — returns itself from the graveyard
  10. Vermiculos — gets +4/+4

4 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,478 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed attacks:

  1. Adaptive Omnitool — searches a library
  2. Chorale of the Void — brings a card back
  3. Staff of Titania — makes a token
  4. Inquisitorial Rosette — makes a token
  5. Wand of Orcus — grants deathtouch
  6. Andúril, Flame of the West — makes 2 tokens
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

46 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,478 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Stensian Sanguinist // Exsanguinate — grants deathtouch
  5. Rev, Tithe Extractor — grants deathtouch
  6. Boggart Prankster — gives +1/+0
  7. Within Range — makes each opponent lose life
  8. Curse of Disturbance — makes a token
  9. Dawnsire, Sunstar Dreadnought — deals 100 damage
  10. Twins of Discord — triggers

6 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,478 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Barrow-Blade — strips abilities
  3. Dead-Iron Sledge — kills a creature

3 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 3,478 cards in King Macar's colors can cause this (King Macar is one).

  1. Hive Mind Coprocessor — When King Macar, the Gold-Cursed deals combat damage, Hive Mind Coprocessor makes you lose life

62 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,493 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed is cast:

  1. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  2. Oketra's Monument — makes a token
  3. Bontu's Monument — makes each opponent lose 1 life
  4. Vanquisher's Banner — draws you 1 card
  5. Rhonas's Monument — gives +2/+2
  6. Skittering Horror — sacrifices itself
  7. Skittering Skirge — sacrifices itself
  8. Skittering Monstrosity — sacrifices itself
  9. Hazoret's Monument — draws and discards
  10. Kefnet's Monument — triggers

8 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,680 cards in King Macar's colors can cause this (King Macar is one).

  1. Minion Reflector — When King Macar, the Gold-Cursed enters, Minion Reflector makes a token

a creature enters the battlefield — 3,967 cards in King Macar's colors can cause this (King Macar is one).

When King Macar, the Gold-Cursed enters:

  1. Ayara, First of Locthwain — makes each opponent lose 1 life
  2. Blasting Station — untaps itself
  3. Bloodline Pretender — puts a +1/+1 counter on itself
  4. Snarling Gorehound — surveils
  5. Soultether Golem — puts a time counter on itself
  6. Monkey Cage — sacrifices itself
  7. Tainted Aether — makes a player sacrifice a creature or land
  8. Lethal Vapors — kills it
  9. Spreading Plague — kills a creature

40 other cards care about it too. These are the ones with the most connections.