Precons › Bloomburrow Commander
Animated Army
Commander precon · Bloomburrow Commander · 2024 · led by Bello, Bard of the Brambles
Main theme: Landfall · Synergy 3.5/5 (connected) · Bracket 3 · Bello, Bard of the Brambles works with 24 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.
8 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is a little more consistent: Build 4.3 → 4.6 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Gruul Turf: With Kodama of the East Tree and Rampaging Baloths, Gruul Turf makes an infinite combo, which bracket 1–2 doesn't allow. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Primeval Bounty gains you 3 life
Lands
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Copperline Gorge: Copperline Gorge can enter tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
Card advantage
- Take out Berserkers' Onslaught: Berserkers' Onslaught is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 1 short; Yarus, Roar of the Old Gods counts as card advantage. Yarus, Roar of the Old Gods gives Rampaging Baloths haste.
Interaction
- Take out Sunbird's Invocation: Sunbird's Invocation is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Hexing Squelcher: Interaction: you were 5 short; Hexing Squelcher counts as interaction. Hexing Squelcher gives Rampaging Baloths ward.
- Take out Gratuitous Violence: Gratuitous Violence is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Bedrock Tortoise: Interaction: you were 5 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Rampaging Baloths hexproof.
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
10 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is a little more consistent: Build 4.3 → 4.7 of 5, still on target; no longer short on card advantage, 3 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Gruul Signet: Gruul Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Berserkers' Onslaught: Berserkers' Onslaught is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 1 short; Yarus, Roar of the Old Gods counts as card advantage. Yarus, Roar of the Old Gods gives Rampaging Baloths haste.
Interaction
- Take out Sunbird's Invocation: Sunbird's Invocation is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Hexing Squelcher: Interaction: you were 5 short; Hexing Squelcher counts as interaction. Hexing Squelcher gives Rampaging Baloths ward.
- Take out Gratuitous Violence: Gratuitous Violence is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Bedrock Tortoise: Interaction: you were 5 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Rampaging Baloths hexproof.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
12 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on card advantage, 2 short on interaction, was 5. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Wooded Ridgeline: Wooded Ridgeline enters tapped. Put in Taiga: Taiga never enters tapped and makes red or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Fellwar Stone: Fellwar Stone is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Gruul Signet: Gruul Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Thought Vessel: Thought Vessel is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Berserkers' Onslaught: Berserkers' Onslaught is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 1 short; Yarus, Roar of the Old Gods counts as card advantage. Yarus, Roar of the Old Gods gives Rampaging Baloths haste.
- Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Sunbird's Invocation: Sunbird's Invocation is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Hexing Squelcher: Interaction: you were 5 short; Hexing Squelcher counts as interaction. Hexing Squelcher gives Rampaging Baloths ward.
- Take out Gratuitous Violence: Gratuitous Violence is next on the report's cut list. Works with 5 other cards: with 4 again and again, with 1 just once or in the background. Put in Bedrock Tortoise: Interaction: you were 5 short; Bedrock Tortoise counts as interaction. Bedrock Tortoise gives Rampaging Baloths hexproof.
Opens a route: Fecund Greenshell. 4 of its cards reach Lotus Cobra through it.
Also short, against a typical Commander deck: interaction 7 of 12, card advantage 13 of 14.
The decklist
Creatures
Brightcap Badger // Fungus Frolic · Burnished Hart · Etali, Primal Storm · Evercoat Ursine · Garruk's Packleader · Ghalta, Primal Hunger · Goreclaw, Terror of Qal Sisma · Grothama, All-Devouring · Grumgully, the Generous · Kodama of the East Tree · Llanowar Loamspeaker · Lotus Cobra · Prosperous Bandit · Pyreswipe Hawk · Rampaging Baloths · Sakura-Tribe Elder · Teapot Slinger · Tendershoot Dryad · Trailtracker Scout · Wandertale Mentor · Wildsear, Scouring Maw
Planeswalkers
Domri, Anarch of Bolas
Instants and sorceries
Abrade · Beast Within · Big Score · Blasphemous Act · Chaos Warp · Cultivate · Decimate · Explore · Farseek · Harmonize · Rampant Growth · Starstorm
Artifacts and enchantments
Alchemist's Talent · Arcane Signet · Berserkers' Onslaught · Bootleggers' Stash · Esika's Chariot · Fellwar Stone · Garruk's Uprising · Gilded Lotus · Gratuitous Violence · Greater Good · Gruul Signet · Hedron Archive · Mind Stone · Outpost Siege · Path of Discovery · Primeval Bounty · Rain of Riches · Rolling Hamsphere · Sol Ring · Spine of Ish Sah · Sunbird's Invocation · Talisman of Impulse · Thickest in the Thicket · Thought Vessel · Thran Dynamo · Unnatural Growth · Warstorm Surge
Lands
Cinder Glade · Command Tower · Copperline Gorge · Evolving Wilds · Exotic Orchard · 10 Forest · Forgotten Cave · Game Trail · Gruul Turf · Karplusan Forest · Mossfire Valley · Mosswort Bridge · 8 Mountain · Path of Ancestry · Raging Ravine · Reliquary Tower · Rootbound Crag · Sheltered Thicket · Temple of Abandon · Terramorphic Expanse · Tranquil Thicket · Wooded Ridgeline
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