Precons › Bloomburrow Commander

Squirreled Away

Commander precon · Bloomburrow Commander · 2024 · led by Hazel of the Rootbloom

Main theme: Squirrel tribal · Synergy 3.5/5 (connected) · Bracket 3 · Hazel of the Rootbloom works with 13 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

7 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.5 → 3.6 of 5, still connected. Its consistency is unchanged: Build stays at 4.5 of 5, on target; still 2 short on board wipes, still 1 short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Academy Manufactor: With Hazel's Brewmaster, Gourmand's Talent and Gilded Goose, Academy Manufactor makes an infinite combo, which bracket 1–2 doesn't allow. Put in Peregrin Took: When a Food is sacrificed thanks to Peregrin Took, Ravenous Squirrel puts a +1/+1 counter on itself

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  4. Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Blooming Marsh: Blooming Marsh enters tapped less often and makes black or green.
  5. Take out Temple of Malady: Temple of Malady enters tapped. Put in Deathcap Glade: Deathcap Glade enters tapped less often and makes black or green.

Ramp

  1. Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

9 swaps, and after them the report reads the deck at bracket 3.

Its cards work together as before: synergy stays at 3.5 of 5, connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on ramp, still 2 short on board wipes. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  4. Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Blooming Marsh: Blooming Marsh enters tapped less often and makes black or green.
  5. Take out Temple of Malady: Temple of Malady enters tapped. Put in Deathcap Glade: Deathcap Glade enters tapped less often and makes black or green.

Ramp

  1. Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Golgari Signet: Golgari Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

9 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together as before: synergy stays at 3.5 of 5, connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on ramp, still 2 short on board wipes. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  2. Take out Haunted Mire: Haunted Mire enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  3. Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
  4. Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Blooming Marsh: Blooming Marsh enters tapped less often and makes black or green.
  5. Take out Temple of Malady: Temple of Malady enters tapped. Put in Deathcap Glade: Deathcap Glade enters tapped less often and makes black or green.

Ramp

  1. Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 7 other cards: with 4 again and again, with 3 just once or in the background. Put in Fellwar Stone: Ramp: you were 1 short; Fellwar Stone counts as ramp.
  2. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Golgari Signet: Golgari Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Opens a route: Monkey Cage. 33 of its cards reach Ravenous Squirrel through it.

Also short, against a typical Commander deck: board wipes 1 of 3, ramp 12 of 13.

The decklist

Creatures

Academy Manufactor · Arasta of the Endless Web · Beledros Witherbloom · Chatterfang, Squirrel General · Chittering Witch · Deep Forest Hermit · End-Raze Forerunners · Gilded Goose · Haywire Mite · Hazel's Brewmaster · Honored Dreyleader · Insatiable Frugivore · Moonstone Eulogist · Morbid Opportunist · Nadier's Nightblade · Nested Shambler · Ogre Slumlord · Plaguecrafter · Poison-Tip Archer · Prosperous Innkeeper · Ravenous Squirrel · Scurry of Squirrels · Skyfisher Spider · Squirrel Sovereign · The Odd Acorn Gang · Tireless Provisioner · Toski, Bearer of Secrets · Woe Strider · Zulaport Cutthroat

Planeswalkers

Garruk, Cursed Huntsman

Instants and sorceries

Cache Grab · Casualties of War · Chatterstorm · Deadly Dispute · Decree of Pain · Maelstrom Pulse · Plumb the Forbidden · Putrefy · Rootcast Apprenticeship · Saw in Half · Second Harvest · Shamanic Revelation · Swarmyard Massacre · Tear Asunder · Windgrace's Judgment

Artifacts and enchantments

Arcane Signet · Bastion of Remembrance · Beastmaster Ascension · Binding the Old Gods · Chitterspitter · Golgari Signet · Gourmand's Talent · Idol of Oblivion · Maskwood Nexus · Moldervine Reclamation · Skullclamp · Sol Ring · Squirrel Nest · Sword of the Squeak · Talisman of Resilience · Wolfwillow Haven

Lands

Barren Moor · Bojuka Bog · Command Tower · Evolving Wilds · Exotic Orchard · 9 Forest · Golgari Rot Farm · Grim Backwoods · Haunted Mire · Jungle Hollow · Llanowar Wastes · Necroblossom Snarl · Oran-Rief, the Vastwood · Path of Ancestry · 8 Swamp · Swarmyard · Tainted Wood · Temple of Malady · Terramorphic Expanse · Tranquil Thicket · Twilight Mire · Viridescent Bog · Woodland Cemetery

Other Bloomburrow Commander precons