Precons › Bloomburrow Commander

Peace Offering

Commander precon · Bloomburrow Commander · 2024 · led by Ms. Bumbleflower

Main theme: Card draw · Synergy 3.3/5 (connected) · Bracket 1–2 · Ms. Bumbleflower works with 9 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

13 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.3 → 3.7 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Razorverge Thicket: Razorverge Thicket can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  7. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  8. Take out Seachrome Coast: Seachrome Coast can enter tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.

Interaction

  1. Take out Illusionist's Gambit: Illusionist's Gambit is next on the report's cut list. Works with nothing else in this deck. Put in Observed Stasis: Interaction: you were 3 short; Observed Stasis counts as interaction.
  2. Take out Riot Control: Riot Control is next on the report's cut list. Works with nothing else in this deck. Put in Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal: Interaction: you were 3 short; Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal counts as interaction.
  3. Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. It works with other cards only once, when it is played: with Peerless Recycling. Put in Vigorbloom Charm: Interaction: you were 3 short; Vigorbloom Charm counts as interaction.

Cards that work together

  1. Take out Octomancer: Octomancer works with 1 card in this deck, none of it on its theme; Windrider Wizard works with 6 cards, 4 of them on it. Put in Windrider Wizard: When Windrider Wizard makes a player draw a card, Wizard Class puts a counter on a creature
  2. Take out Jolrael, Mwonvuli Recluse: Jolrael, Mwonvuli Recluse works with 1 card in this deck, none of it on its theme; Curse of Silence works with 5 cards, 4 of them on it. Put in Curse of Silence: When Curse of Silence makes a player draw a card, Wizard Class puts a counter on a creature

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

16 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.3 → 3.8 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Razorverge Thicket: Razorverge Thicket can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  7. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  8. Take out Seachrome Coast: Seachrome Coast can enter tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Thought Vessel: Thought Vessel is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Illusionist's Gambit: Illusionist's Gambit is next on the report's cut list. Works with nothing else in this deck. Put in Observed Stasis: Interaction: you were 3 short; Observed Stasis counts as interaction.
  2. Take out Riot Control: Riot Control is next on the report's cut list. Works with nothing else in this deck. Put in Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal: Interaction: you were 3 short; Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal counts as interaction.
  3. Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. It works with other cards only once, when it is played: with Peerless Recycling. Put in Vigorbloom Charm: Interaction: you were 3 short; Vigorbloom Charm counts as interaction.

Cards that work together

  1. Take out Octomancer: Octomancer works with 1 card in this deck, none of it on its theme; Windrider Wizard works with 6 cards, 4 of them on it. Put in Windrider Wizard: When Windrider Wizard makes a player draw a card, Wizard Class puts a counter on a creature
  2. Take out Jolrael, Mwonvuli Recluse: Jolrael, Mwonvuli Recluse works with 1 card in this deck, none of it on its theme; Curse of Silence works with 5 cards, 4 of them on it. Put in Curse of Silence: When Curse of Silence makes a player draw a card, Wizard Class puts a counter on a creature

Upgrades at bracket 4–5

No limits on Game Changers or combos.

19 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.3 → 3.8 of 5, still connected. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; 1 short on interaction, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  3. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  4. Take out Razorverge Thicket: Razorverge Thicket can enter tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Sunpetal Grove: Sunpetal Grove can enter tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
  6. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
  7. Take out Glacial Fortress: Glacial Fortress can enter tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  8. Take out Seachrome Coast: Seachrome Coast can enter tapped. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fellwar Stone: Fellwar Stone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Thought Vessel: Thought Vessel is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Illusionist's Gambit: Illusionist's Gambit is next on the report's cut list. Works with nothing else in this deck. Put in Observed Stasis: Interaction: you were 3 short; Observed Stasis counts as interaction.
  2. Take out Riot Control: Riot Control is next on the report's cut list. Works with nothing else in this deck. Put in Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal: Interaction: you were 3 short; Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal counts as interaction.
  3. Take out Promise of Loyalty: Promise of Loyalty is next on the report's cut list. It works with other cards only once, when it is played: with Peerless Recycling. Put in Vigorbloom Charm: Interaction: you were 3 short; Vigorbloom Charm counts as interaction.
  4. Take out An Offer You Can't Refuse: An Offer You Can't Refuse is weaker counterspell than Fierce Guardianship. Put in Fierce Guardianship: Fierce Guardianship is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Wear Down: Wear Down is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Board wipes

  1. Take out Perplexing Test: Perplexing Test is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Octomancer: Octomancer works with 1 card in this deck, none of it on its theme; Windrider Wizard works with 6 cards, 4 of them on it. Put in Windrider Wizard: When Windrider Wizard makes a player draw a card, Wizard Class puts a counter on a creature
  2. Take out Jolrael, Mwonvuli Recluse: Jolrael, Mwonvuli Recluse works with 1 card in this deck, none of it on its theme; Curse of Silence works with 5 cards, 4 of them on it. Put in Curse of Silence: When Curse of Silence makes a player draw a card, Wizard Class puts a counter on a creature

Opens a route: Windrider Wizard. 16 of its cards reach Hoofprints of the Stag through it.

Also short, against a typical Commander deck: interaction 9 of 12.

The decklist

Creatures

Baird, Steward of Argive · Bloodroot Apothecary · Body of Knowledge · Chasm Skulker · Coiling Oracle · Faeburrow Elder · Forgotten Ancient · Jolly Gerbils · Jolrael, Mwonvuli Recluse · Kalonian Hydra · Kwain, Itinerant Meddler · Loran of the Third Path · Managorger Hydra · Mangara, the Diplomat · Mr. Foxglove · Octomancer · Psychosis Crawler · Realm-Cloaked Giant // Cast Off · Rishkar, Peema Renegade · Selvala, Explorer Returned · Sphinx of Enlightenment · Spore Frog · Steelburr Champion · Sunscorch Regent · Triskaidekaphile · Twenty-Toed Toad

Planeswalkers

Tamiyo, Field Researcher

Instants and sorceries

An Offer You Can't Refuse · Broken Wings · Cultivate · Farseek · Generous Gift · Illusionist's Gambit · Intellectual Offering · Long River's Pull · Peerless Recycling · Perch Protection · Perplexing Test · Promise of Loyalty · Riot Control · Secret Rendezvous · Swords to Plowshares · Tempt with Bunnies · Tempt with Discovery · Wear Down

Artifacts and enchantments

Arcane Signet · Communal Brewing · Coveted Jewel · Fellwar Stone · Fisher's Talent · Ghirapur Orrery · Hoofprints of the Stag · Martial Impetus · Mind Stone · Rites of Flourishing · Simic Ascendancy · Sol Ring · Swiftfoot Boots · Tenuous Truce · Thought Vessel · Wizard Class

Lands

Adarkar Wastes · Brushland · Canopy Vista · Command Tower · Evolving Wilds · Exotic Orchard · Flooded Grove · 4 Forest · Glacial Fortress · Hinterland Harbor · 4 Island · Overflowing Basin · 4 Plains · Prairie Stream · Razorverge Thicket · Reliquary Tower · Seachrome Coast · Seaside Citadel · Skycloud Expanse · Sungrass Prairie · Sunpetal Grove · Temple of Enlightenment · Temple of Mystery · Temple of Plenty · Terramorphic Expanse · Thriving Grove · Thriving Heath · Thriving Isle · Yavimaya Coast

Other Bloomburrow Commander precons