Precons › March of the Machine Commander

Call for Backup

Commander precon · March of the Machine Commander · 2023 · led by Bright-Palm, Soul Awakener

Main theme: +1/+1 counters · Synergy 3.7/5 (connected) · Bracket 1–2 · Bright-Palm, Soul Awakener works with 34 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

10 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.7 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 3.7 → 4.0 of 5, still close; still 1 short on board wipes, 5 short on card advantage, was 8, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail makes only red or green. Put in Jetmir's Garden: Jetmir's Garden enters tapped and makes white, red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  4. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.

Card advantage

  1. Take out Uncivil Unrest: Uncivil Unrest is next on the report's cut list. Works with nothing else in this deck. Put in Generous Patron: Card advantage: you were 8 short; Generous Patron counts as card advantage.
  2. Take out Hindervines: Hindervines is next on the report's cut list. Works with nothing else in this deck. Put in Caradora, Heart of Alacria: Card advantage: you were 8 short; Caradora, Heart of Alacria counts as card advantage.
  3. Take out Abzan Battle Priest: Abzan Battle Priest is next on the report's cut list. Works with 10 other cards: with 4 again and again, with 6 just once or in the background. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 8 short; Mikey & Leo, Chaos & Order counts as card advantage.

Cards that work together

  1. Take out Ion Storm: Ion Storm works with no other card in this deck; Omarthis, Ghostfire Initiate works with 39 cards, 35 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: When a permanent gets a counter thanks to Omarthis, Ghostfire Initiate, Enduring Scalelord puts a +1/+1 counter on itself

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.7 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 3.7 → 4.0 of 5, still close; still 1 short on board wipes, 5 short on card advantage, was 8, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail makes only red or green. Put in Jetmir's Garden: Jetmir's Garden enters tapped and makes white, red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  4. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fractured Powerstone: Fractured Powerstone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Ichor Elixir: Ichor Elixir is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Uncivil Unrest: Uncivil Unrest is next on the report's cut list. Works with nothing else in this deck. Put in Generous Patron: Card advantage: you were 8 short; Generous Patron counts as card advantage.
  2. Take out Hindervines: Hindervines is next on the report's cut list. Works with nothing else in this deck. Put in Caradora, Heart of Alacria: Card advantage: you were 8 short; Caradora, Heart of Alacria counts as card advantage.
  3. Take out Abzan Battle Priest: Abzan Battle Priest is next on the report's cut list. Works with 10 other cards: with 4 again and again, with 6 just once or in the background. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 8 short; Mikey & Leo, Chaos & Order counts as card advantage.

Cards that work together

  1. Take out Ion Storm: Ion Storm works with no other card in this deck; Omarthis, Ghostfire Initiate works with 39 cards, 35 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: When a permanent gets a counter thanks to Omarthis, Ghostfire Initiate, Enduring Scalelord puts a +1/+1 counter on itself

Upgrades at bracket 4–5

No limits on Game Changers or combos.

13 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.7 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 3.7 → 4.0 of 5, still close; still 1 short on board wipes, 5 short on card advantage, was 8, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail makes only red or green. Put in Jetmir's Garden: Jetmir's Garden enters tapped and makes white, red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  3. Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  4. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  5. Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  6. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Fractured Powerstone: Fractured Powerstone is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Ichor Elixir: Ichor Elixir is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Uncivil Unrest: Uncivil Unrest is next on the report's cut list. Works with nothing else in this deck. Put in Generous Patron: Card advantage: you were 8 short; Generous Patron counts as card advantage.
  2. Take out Hindervines: Hindervines is next on the report's cut list. Works with nothing else in this deck. Put in Caradora, Heart of Alacria: Card advantage: you were 8 short; Caradora, Heart of Alacria counts as card advantage.
  3. Take out Abzan Battle Priest: Abzan Battle Priest is next on the report's cut list. Works with 10 other cards: with 4 again and again, with 6 just once or in the background. Put in Mikey & Leo, Chaos & Order: Card advantage: you were 8 short; Mikey & Leo, Chaos & Order counts as card advantage.

Cards that work together

  1. Take out Ion Storm: Ion Storm works with no other card in this deck; Omarthis, Ghostfire Initiate works with 39 cards, 35 of them on it, and with your commander. Put in Omarthis, Ghostfire Initiate: When a permanent gets a counter thanks to Omarthis, Ghostfire Initiate, Enduring Scalelord puts a +1/+1 counter on itself

Opens a route: Blood Hound. 1 of its cards reach Enduring Scalelord through it.

Also short, against a typical Commander deck: card advantage 6 of 14, board wipes 1 of 2, interaction 9 of 13.

The decklist

Creatures

Abzan Battle Priest · Abzan Falconer · Alharu, Solemn Ritualist · Armorcraft Judge · Brawn · Champion of Lambholt · Conclave Mentor · Conclave Sledge-Captain · Constable of the Realm · Death-Greeter's Champion · Elite Scaleguard · Emergent Woodwurm · Enduring Scalelord · Falkenrath Exterminator · Fertilid · Flamerush Rider · Forgotten Ancient · Genesis Hydra · Good-Fortune Unicorn · Guardian Scalelord · Gyre Sage · Hamza, Guardian of Arashin · High Sentinels of Arashin · Incubation Druid · Juniper Order Ranger · Kalonian Hydra · Krenko, Tin Street Kingpin · Managorger Hydra · Mikaeus, the Lunarch · Mindless Automaton · Mirror-Style Master · Pridemalkin · Restoration Angel · Rishkar, Peema Renegade · Shalai and Hallar · Slurrk, All-Ingesting · Sunscorch Regent · Triskelion · Wood Elves

Instants and sorceries

Cultivate · Dromoka's Command · Generous Gift · Heaven // Earth · Hindervines · Inscription of Abundance · Inspiring Call · Kodama's Reach · Path of the Pyromancer · Return to Nature · Semester's End · Swords to Plowshares

Artifacts and enchantments

Arcane Signet · Commander's Sphere · Flameshadow Conjuring · Fractured Powerstone · Ichor Elixir · Ion Storm · Sol Ring · Strionic Resonator · Together Forever · Uncivil Unrest

Lands

Bretagard Stronghold · Canopy Vista · Cinder Glade · Command Tower · Evolving Wilds · Exotic Orchard · Field of Ruin · 6 Forest · Fortified Village · Furycalm Snarl · Game Trail · Gavony Township · Jungle Shrine · Kessig Wolf Run · Krosan Verge · Llanowar Reborn · Mossfire Valley · Mosswort Bridge · 2 Mountain · Path of Ancestry · 5 Plains · Rogue's Passage · Sungrass Prairie · Temple of Abandon · Temple of Plenty · Temple of the False God · Temple of Triumph · Terramorphic Expanse

Other March of the Machine Commander precons