Precons › March of the Machine Commander
Divine Convocation
Commander precon · March of the Machine Commander · 2023 · led by Kasla, the Broken Halo
Main theme: Creatures matter · Synergy 3.0/5 (connected) · Bracket 1–2 · Kasla, the Broken Halo works with 6 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
17 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is a little more consistent: Build 4.5 → 4.8 of 5, still on target; no longer short on ramp, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Ramp
- Take out Chant of Vitu-Ghazi: Chant of Vitu-Ghazi is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. When Mentor of the Meek makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Temporal Cleansing: Temporal Cleansing is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
Card advantage
- Take out Deluxe Dragster: Deluxe Dragster is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Ghostly Pilferer: Card advantage: you were 1 short; Ghostly Pilferer counts as card advantage. While you control Ghostly Pilferer, Seraph of the Masses counts it and gets bigger.
Interaction
- Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.
- Take out Ephemeral Shields: Ephemeral Shields costs 2 where Sheltering Light costs 1. Put in Sheltering Light: Sheltering Light is the same protection for 1 less mana.
Cards that work together
- Take out Flight of Equenauts: Flight of Equenauts works with 1 card in this deck, 1 of it on its theme; Memory Worm works with 7 cards, 5 of them on it. Put in Memory Worm: While you control Memory Worm, Seraph of the Masses counts it and gets bigger
- Take out Stoke the Flames: Stoke the Flames works with no other card in this deck; Flaring Cinder works with 7 cards, 5 of them on it. Put in Flaring Cinder: While you control Flaring Cinder, Seraph of the Masses counts it and gets bigger
- Take out Tetsuko Umezawa, Fugitive: Tetsuko Umezawa, Fugitive works with 3 cards in this deck, 1 of them on its theme; Coralhelm Chronicler works with 7 cards, 5 of them on it. Put in Coralhelm Chronicler: While you control Coralhelm Chronicler, Seraph of the Masses counts it and gets bigger
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
18 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is a little more consistent: Build 4.5 → 4.8 of 5, still on target; no longer short on ramp, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Ramp
- Take out Chant of Vitu-Ghazi: Chant of Vitu-Ghazi is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. When Mentor of the Meek makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Temporal Cleansing: Temporal Cleansing is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
Card advantage
- Take out Deluxe Dragster: Deluxe Dragster is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Ghostly Pilferer: Card advantage: you were 1 short; Ghostly Pilferer counts as card advantage. While you control Ghostly Pilferer, Seraph of the Masses counts it and gets bigger.
Interaction
- Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.
- Take out Ephemeral Shields: Ephemeral Shields costs 2 where Sheltering Light costs 1. Put in Sheltering Light: Sheltering Light is the same protection for 1 less mana.
Board wipes
- Take out Hour of Reckoning: Hour of Reckoning is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Flight of Equenauts: Flight of Equenauts works with 1 card in this deck, 1 of it on its theme; Memory Worm works with 7 cards, 5 of them on it. Put in Memory Worm: While you control Memory Worm, Seraph of the Masses counts it and gets bigger
- Take out Stoke the Flames: Stoke the Flames works with no other card in this deck; Flaring Cinder works with 7 cards, 5 of them on it. Put in Flaring Cinder: While you control Flaring Cinder, Seraph of the Masses counts it and gets bigger
- Take out Tetsuko Umezawa, Fugitive: Tetsuko Umezawa, Fugitive works with 3 cards in this deck, 1 of them on its theme; Coralhelm Chronicler works with 7 cards, 5 of them on it. Put in Coralhelm Chronicler: While you control Coralhelm Chronicler, Seraph of the Masses counts it and gets bigger
Upgrades at bracket 4–5
No limits on Game Changers or combos.
18 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is a little more consistent: Build 4.5 → 4.8 of 5, still on target; no longer short on ramp, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.
- Take out Plains: Plains makes only white. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Island: Island makes only blue. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
- Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Ramp
- Take out Chant of Vitu-Ghazi: Chant of Vitu-Ghazi is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Phial of Galadriel: Ramp: you were 2 short; Phial of Galadriel counts as ramp. When Mentor of the Meek makes a player draw a card, Phial of Galadriel draws you 2 cards.
- Take out Temporal Cleansing: Temporal Cleansing is next on the report's cut list. It works with other cards only once, when it is played: with Kykar, Wind's Fury and Whirlwind of Thought. Put in Azorius Signet: Ramp: you were 2 short; Azorius Signet counts as ramp.
Card advantage
- Take out Deluxe Dragster: Deluxe Dragster is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Ghostly Pilferer: Card advantage: you were 1 short; Ghostly Pilferer counts as card advantage. While you control Ghostly Pilferer, Seraph of the Masses counts it and gets bigger.
Interaction
- Take out Conclave Tribunal: Conclave Tribunal costs 4 where Banishing Light costs 3. Put in Banishing Light: Banishing Light is the same removal for 1 less mana.
- Take out Ephemeral Shields: Ephemeral Shields costs 2 where Sheltering Light costs 1. Put in Sheltering Light: Sheltering Light is the same protection for 1 less mana.
Board wipes
- Take out Hour of Reckoning: Hour of Reckoning is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Flight of Equenauts: Flight of Equenauts works with 1 card in this deck, 1 of it on its theme; Memory Worm works with 7 cards, 5 of them on it. Put in Memory Worm: While you control Memory Worm, Seraph of the Masses counts it and gets bigger
- Take out Stoke the Flames: Stoke the Flames works with no other card in this deck; Flaring Cinder works with 7 cards, 5 of them on it. Put in Flaring Cinder: While you control Flaring Cinder, Seraph of the Masses counts it and gets bigger
- Take out Tetsuko Umezawa, Fugitive: Tetsuko Umezawa, Fugitive works with 3 cards in this deck, 1 of them on its theme; Coralhelm Chronicler works with 7 cards, 5 of them on it. Put in Coralhelm Chronicler: While you control Coralhelm Chronicler, Seraph of the Masses counts it and gets bigger
Opens a route: Hazoret's Monument. 4 of its cards reach Chasm Skulker through it.
Also short, against a typical Commander deck: ramp 9 of 11, card advantage 12 of 13.
The decklist
Creatures
Angel of Finality · Angel of Salvation · Banisher Priest · Chasm Skulker · Cloud of Faeries · Duergar Hedge-Mage · Emeria Angel · Fallowsage · Flight of Equenauts · Flockchaser Phantom · Goblin Instigator · Goblin Medics · Joyful Stormsculptor · Keeper of the Accord · Kykar, Wind's Fury · Mentor of the Meek · Mistmeadow Vanisher · Nadir Kraken · Nesting Dovehawk · Saint Traft and Rem Karolus · Seraph of the Masses · Spirited Companion · Suture Priest · Tetsuko Umezawa, Fugitive · The Locust God · Venerated Loxodon · Village Bell-Ringer · Wildfire Awakener
Planeswalkers
Elspeth, Sun's Champion
Instants and sorceries
Artistic Refusal · Austere Command · Battle Screech · Chant of Vitu-Ghazi · Cut Short · Devouring Light · Ephemeral Shields · Hour of Reckoning · Meeting of Minds · Migratory Route · Path of the Ghosthunter · Secure the Wastes · Shatter the Source · Stoke the Flames · Swords to Plowshares · Temporal Cleansing · Wear // Tear · Wrenn's Resolve
Artifacts and enchantments
Arcane Signet · Commander's Sphere · Conclave Tribunal · Cultivator's Caravan · Deluxe Dragster · Fractured Powerstone · Ichor Elixir · Impact Tremors · Improbable Alliance · Skullclamp · Sol Ring · Wand of the Worldsoul · Whirlwind of Thought
Lands
Command Tower · Evolving Wilds · Exotic Orchard · Frostboil Snarl · Furycalm Snarl · 8 Island · Kher Keep · 8 Mountain · Mystic Monastery · 8 Plains · Port Town · Prairie Stream · Rogue's Passage · Skycloud Expanse · Temple of Enlightenment · Temple of Epiphany · Temple of Triumph · Terramorphic Expanse
Other March of the Machine Commander precons