Precons › March of the Machine Commander

Tinker Time

Commander precon · March of the Machine Commander · 2023 · led by Gimbal, Gremlin Prodigy

Main theme: Artifacts · Synergy 3.4/5 (connected) · Bracket 1–2 · Gimbal, Gremlin Prodigy works with 5 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

18 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together as before: synergy stays at 3.4 of 5, connected. It is a little more consistent: Build 4.3 → 4.7 of 5, still on target; 2 short on card advantage, was 3, 1 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  6. Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  7. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.

Card advantage

  1. Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Transplant Theorist: Card advantage: you were 3 short; Transplant Theorist counts as card advantage.
  2. Take out Rise and Shine: Rise and Shine is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Rook Turret: Card advantage: you were 3 short; Rook Turret counts as card advantage. While you control Rook Turret, Master of Etherium counts it and gets bigger.
  3. Take out Dance with Calamity: Dance with Calamity is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer and Echo Storm. Put in Eye of Malcator: Card advantage: you were 3 short; Eye of Malcator counts as card advantage. While you control Eye of Malcator, Master of Etherium counts it and gets bigger.
  4. Take out Thoughtcast: Thoughtcast costs 5 where Concentrate costs 4, does less (2 where Concentrate does 3) and gets fewer cards for the mana. Put in Concentrate: Concentrate is the same card draw for 1 less mana, and does more of it (3 where it was 2) and with more cards for the mana.
  5. Take out Reverse Engineer: Reverse Engineer costs 5 where Harmonize costs 4 and gets fewer cards for the mana. Put in Harmonize: Harmonize is the same card draw for 1 less mana and with more cards for the mana.

Interaction

  1. Take out Sandsteppe War Riders: Sandsteppe War Riders is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. Escaped Experiment is fodder for Hedron Detonator.
  2. Take out Schema Thief: Schema Thief is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Mouser Foundry: Interaction: you were 4 short; Mouser Foundry counts as interaction. When a Robot enters thanks to Mouser Foundry, Hedron Detonator deals 1 damage.
  3. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Shrapnel Slinger: Interaction: you were 4 short; Shrapnel Slinger counts as interaction. Shrapnel Slinger is fodder for Hedron Detonator.

Cards that work together

  1. Take out Saheeli's Artistry: Saheeli's Artistry works with 6 cards in this deck, 2 of them on its theme; Skyswimmer Koi works with 29 cards, all of them on it, and with your commander. Put in Skyswimmer Koi: When a Thopter enters thanks to Pia and Kiran Nalaar, Skyswimmer Koi draws you 1 card
  2. Take out Bloodforged Battle-Axe: Bloodforged Battle-Axe works with 9 cards in this deck, 3 of them on its theme. Put in Elvish Archivist: When a Thopter enters thanks to Pia and Kiran Nalaar, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Take out Ghirapur Aether Grid: Ghirapur Aether Grid works with no other card in this deck; Weftstalker Ardent works with 31 cards, 18 of them on it, and with your commander. Put in Weftstalker Ardent: When a Thopter enters thanks to Pia and Kiran Nalaar, Weftstalker Ardent deals 1 damage

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

19 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.4 → 3.5 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on interaction, 2 short on card advantage, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  6. Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  7. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.

Card advantage

  1. Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Transplant Theorist: Card advantage: you were 3 short; Transplant Theorist counts as card advantage.
  2. Take out Rise and Shine: Rise and Shine is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Rook Turret: Card advantage: you were 3 short; Rook Turret counts as card advantage. While you control Rook Turret, Master of Etherium counts it and gets bigger.
  3. Take out Dance with Calamity: Dance with Calamity is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer and Echo Storm. Put in Eye of Malcator: Card advantage: you were 3 short; Eye of Malcator counts as card advantage. While you control Eye of Malcator, Master of Etherium counts it and gets bigger.
  4. Take out Thoughtcast: Thoughtcast is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Reverse Engineer: Reverse Engineer is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Sandsteppe War Riders: Sandsteppe War Riders is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. Escaped Experiment is fodder for Hedron Detonator.
  2. Take out Schema Thief: Schema Thief is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Mouser Foundry: Interaction: you were 4 short; Mouser Foundry counts as interaction. When a Robot enters thanks to Mouser Foundry, Hedron Detonator deals 1 damage.
  3. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Shrapnel Slinger: Interaction: you were 4 short; Shrapnel Slinger counts as interaction. Shrapnel Slinger is fodder for Hedron Detonator.

Board wipes

  1. Take out Perplexing Test: Perplexing Test is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Saheeli's Artistry: Saheeli's Artistry works with 6 cards in this deck, 2 of them on its theme; Skyswimmer Koi works with 29 cards, all of them on it, and with your commander. Put in Skyswimmer Koi: When a Thopter enters thanks to Pia and Kiran Nalaar, Skyswimmer Koi draws you 1 card
  2. Take out Bloodforged Battle-Axe: Bloodforged Battle-Axe works with 9 cards in this deck, 3 of them on its theme. Put in Elvish Archivist: When a Thopter enters thanks to Pia and Kiran Nalaar, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Take out Ghirapur Aether Grid: Ghirapur Aether Grid works with no other card in this deck; Weftstalker Ardent works with 31 cards, 18 of them on it, and with your commander. Put in Weftstalker Ardent: When a Thopter enters thanks to Pia and Kiran Nalaar, Weftstalker Ardent deals 1 damage

Upgrades at bracket 4–5

No limits on Game Changers or combos.

19 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.4 → 3.5 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on interaction, 2 short on card advantage, was 3. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  6. Take out Frostboil Snarl: Frostboil Snarl enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
  7. Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Ferrous Lake: Ferrous Lake never enters tapped and makes blue or red.

Card advantage

  1. Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Transplant Theorist: Card advantage: you were 3 short; Transplant Theorist counts as card advantage.
  2. Take out Rise and Shine: Rise and Shine is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer. Put in Rook Turret: Card advantage: you were 3 short; Rook Turret counts as card advantage. While you control Rook Turret, Master of Etherium counts it and gets bigger.
  3. Take out Dance with Calamity: Dance with Calamity is next on the report's cut list. It works with other cards only once, when it is played: with Saheeli, Sublime Artificer and Echo Storm. Put in Eye of Malcator: Card advantage: you were 3 short; Eye of Malcator counts as card advantage. While you control Eye of Malcator, Master of Etherium counts it and gets bigger.
  4. Take out Thoughtcast: Thoughtcast is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Reverse Engineer: Reverse Engineer is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Sandsteppe War Riders: Sandsteppe War Riders is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Escaped Experiment: Interaction: you were 4 short; Escaped Experiment counts as interaction. Escaped Experiment is fodder for Hedron Detonator.
  2. Take out Schema Thief: Schema Thief is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Mouser Foundry: Interaction: you were 4 short; Mouser Foundry counts as interaction. When a Robot enters thanks to Mouser Foundry, Hedron Detonator deals 1 damage.
  3. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 6 other cards: with 4 again and again, with 2 just once or in the background. Put in Shrapnel Slinger: Interaction: you were 4 short; Shrapnel Slinger counts as interaction. Shrapnel Slinger is fodder for Hedron Detonator.

Board wipes

  1. Take out Perplexing Test: Perplexing Test is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Saheeli's Artistry: Saheeli's Artistry works with 6 cards in this deck, 2 of them on its theme; Skyswimmer Koi works with 29 cards, all of them on it, and with your commander. Put in Skyswimmer Koi: When a Thopter enters thanks to Pia and Kiran Nalaar, Skyswimmer Koi draws you 1 card
  2. Take out Bloodforged Battle-Axe: Bloodforged Battle-Axe works with 9 cards in this deck, 3 of them on its theme. Put in Elvish Archivist: When a Thopter enters thanks to Pia and Kiran Nalaar, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Take out Ghirapur Aether Grid: Ghirapur Aether Grid works with no other card in this deck; Weftstalker Ardent works with 31 cards, 18 of them on it, and with your commander. Put in Weftstalker Ardent: When a Thopter enters thanks to Pia and Kiran Nalaar, Weftstalker Ardent deals 1 damage

Opens a route: Fecund Greenshell. 8 of its cards reach Tireless Provisioner through it.

Also short, against a typical Commander deck: interaction 8 of 12, card advantage 7 of 10.

The decklist

Creatures

Academy Manufactor · Cutthroat Negotiator · Everquill Phoenix · Feldon of the Third Path · Gilded Goose · Hedron Detonator · Hellkite Igniter · Junk Winder · Master of Etherium · Pain Distributor · Pia and Kiran Nalaar · Rashmi and Ragavan · Sandsteppe War Riders · Schema Thief · Sharding Sphinx · Shimmer Dragon · Thopter Assembly · Tireless Provisioner · Tireless Tracker · Vedalken Humiliator · Whirler Rogue · Workshop Elders

Planeswalkers

Saheeli, Sublime Artificer

Instants and sorceries

Brass's Bounty · Chaos Warp · Crack Open · Dance with Calamity · Echo Storm · Fiery Confluence · Masterful Replication · Path of the Animist · Perplexing Test · Reality Shift · Reverse Engineer · Rise and Shine · Root Out · Saheeli's Artistry · Spell Swindle · Stroke of Genius · Struggle // Survive · Thoughtcast · Vampires' Vengeance

Artifacts and enchantments

Aid from the Cowl · Arcane Signet · Bloodforged Battle-Axe · Combine Chrysalis · Curse of Opulence · Fractured Powerstone · Ghirapur Aether Grid · Gruul Signet · Ichor Elixir · Imprisoned in the Moon · Inspiring Statuary · Izzet Signet · Replicating Ring · Simic Signet · Skyclave Relic · Sol Ring · Spine of Ish Sah · Thopter Spy Network · Weirding Wood

Lands

Cinder Glade · Command Tower · Evolving Wilds · Exotic Orchard · 7 Forest · Frontier Bivouac · Frostboil Snarl · Game Trail · 8 Island · 8 Mountain · Myriad Landscape · Path of Ancestry · Simic Growth Chamber · Temple of Abandon · Temple of Epiphany · Temple of Mystery · Terramorphic Expanse · Vineglimmer Snarl

Other March of the Machine Commander precons