Precons › Murders at Karlov Manor Commander
Deadly Disguise
Commander precon · Murders at Karlov Manor Commander · 2024 · led by Kaust, Eyes of the Glade
Main theme: turned face up · Synergy 3.3/5 (connected) · Bracket 3 · Kaust, Eyes of the Glade works with 13 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first 2 swaps bring it down.
18 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.3 → 3.7 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Jeska's Will: Jeska's Will is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 2. Put in Yarus, Roar of the Old Gods: When Yarus, Roar of the Old Gods is turned face up, Printlifter Ooze makes a token
- Take out Seedborn Muse: Seedborn Muse is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 2. Put in Artist's Talent: Artist's Talent reduces what Mastery of the Unseen costs
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Card advantage
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in The Flame of Keld: Card advantage: you were 2 short; The Flame of Keld counts as card advantage.
- Take out Scourge of the Throne: Scourge of the Throne is next on the report's cut list. Works with 9 other cards: with 6 again and again, with 3 just once or in the background. Put in Ms. Marvel, Elastic Ally: Card advantage: you were 2 short; Ms. Marvel, Elastic Ally counts as card advantage.
Interaction
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 13 other cards: with 8 again and again, with 5 just once or in the background. Put in Unyielding Gatekeeper: Interaction: you were 4 short; Unyielding Gatekeeper counts as interaction. While you control Unyielding Gatekeeper, Printlifter Ooze counts it and does more.
- Take out Temur War Shaman: Temur War Shaman is next on the report's cut list. Works with 11 other cards: with 9 again and again, with 2 just once or in the background. Put in Aven Liberator: Interaction: you were 4 short; Aven Liberator counts as interaction. While you control Aven Liberator, Printlifter Ooze counts it and does more.
- Take out Krosan Colossus: Krosan Colossus is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Daru Sanctifier: Interaction: you were 4 short; Daru Sanctifier counts as interaction. While you control Daru Sanctifier, Printlifter Ooze counts it and does more.
- Take out Salt Road Ambushers: Salt Road Ambushers is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Shaleskin Plower: Interaction: you were 4 short; Shaleskin Plower counts as interaction. While you control Shaleskin Plower, Printlifter Ooze counts it and does more.
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
17 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.3 → 3.4 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 2 short; Yarus, Roar of the Old Gods counts as card advantage.
- Take out Scourge of the Throne: Scourge of the Throne is next on the report's cut list. Works with 9 other cards: with 6 again and again, with 3 just once or in the background. Put in The Flame of Keld: Card advantage: you were 2 short; The Flame of Keld counts as card advantage.
Interaction
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 13 other cards: with 8 again and again, with 5 just once or in the background. Put in Unyielding Gatekeeper: Interaction: you were 4 short; Unyielding Gatekeeper counts as interaction. While you control Unyielding Gatekeeper, Printlifter Ooze counts it and does more.
- Take out Temur War Shaman: Temur War Shaman is next on the report's cut list. Works with 11 other cards: with 9 again and again, with 2 just once or in the background. Put in Aven Liberator: Interaction: you were 4 short; Aven Liberator counts as interaction. While you control Aven Liberator, Printlifter Ooze counts it and does more.
- Take out Krosan Colossus: Krosan Colossus is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Daru Sanctifier: Interaction: you were 4 short; Daru Sanctifier counts as interaction. While you control Daru Sanctifier, Printlifter Ooze counts it and does more.
- Take out Salt Road Ambushers: Salt Road Ambushers is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Shaleskin Plower: Interaction: you were 4 short; Shaleskin Plower counts as interaction. While you control Shaleskin Plower, Printlifter Ooze counts it and does more.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
20 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.3 → 3.4 of 5, still connected. It is more consistent: Build 4.5 → 5.0 of 5, still on target; no longer short on interaction, no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Fortified Village: Fortified Village enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Temple Garden: Temple Garden never enters tapped and makes white or green.
- Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Furycalm Snarl: Furycalm Snarl enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
- Take out Sacred Peaks: Sacred Peaks enters tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
- Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Panoptic Projektor: Panoptic Projektor is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Wild Growth: Wild Growth is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 2 short; Yarus, Roar of the Old Gods counts as card advantage.
- Take out Scourge of the Throne: Scourge of the Throne is next on the report's cut list. Works with 9 other cards: with 6 again and again, with 3 just once or in the background. Put in The Flame of Keld: Card advantage: you were 2 short; The Flame of Keld counts as card advantage.
- Take out Return of the Wildspeaker: Return of the Wildspeaker is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 13 other cards: with 8 again and again, with 5 just once or in the background. Put in Unyielding Gatekeeper: Interaction: you were 4 short; Unyielding Gatekeeper counts as interaction. While you control Unyielding Gatekeeper, Printlifter Ooze counts it and does more.
- Take out Temur War Shaman: Temur War Shaman is next on the report's cut list. Works with 11 other cards: with 9 again and again, with 2 just once or in the background. Put in Aven Liberator: Interaction: you were 4 short; Aven Liberator counts as interaction. While you control Aven Liberator, Printlifter Ooze counts it and does more.
- Take out Krosan Colossus: Krosan Colossus is next on the report's cut list. Works with 13 other cards: with 10 again and again, with 3 just once or in the background. Put in Daru Sanctifier: Interaction: you were 4 short; Daru Sanctifier counts as interaction. While you control Daru Sanctifier, Printlifter Ooze counts it and does more.
- Take out Salt Road Ambushers: Salt Road Ambushers is next on the report's cut list. Works with 14 other cards: with 11 again and again, with 3 just once or in the background. Put in Shaleskin Plower: Interaction: you were 4 short; Shaleskin Plower counts as interaction. While you control Shaleskin Plower, Printlifter Ooze counts it and does more.
Opens a route: War Elemental. 4 of its cards reach Whisperwood Elemental through it.
Also short, against a typical Commander deck: interaction 8 of 12, card advantage 12 of 14.
The decklist
Creatures
Ainok Survivalist · Akroma, Angel of Fury · Ashcloud Phoenix · Beast Whisperer · Boltbender · Broodhatch Nantuko · Deathmist Raptor · Den Protector · Duskana, the Rage Mother · Exalted Angel · Experiment Twelve · Hidden Dragonslayer · Hooded Hydra · Imperial Hellkite · Krosan Cloudscraper · Krosan Colossus · Master of Pearls · Mirror Entity · Nantuko Vigilante · Neheb, the Eternal · Nervous Gardener · Ohran Frostfang · Printlifter Ooze · Root Elemental · Sakura-Tribe Elder · Salt Road Ambushers · Saryth, the Viper's Fang · Scourge of the Throne · Seedborn Muse · Sidar Kondo of Jamuraa · Temur War Shaman · Tesak, Judith's Hellhound · Thelonite Hermit · Toski, Bearer of Secrets · Welcoming Vampire · Whisperwood Elemental · Yedora, Grave Gardener
Instants and sorceries
Austere Command · Chaos Warp · Decimate · Dusk // Dawn · Fell the Mighty · Jeska's Will · Nature's Lore · Path to Exile · Return of the Wildspeaker · Showstopping Surprise · Three Visits · Unexplained Absence
Artifacts and enchantments
Arcane Signet · Lifecrafter's Bestiary · Mastery of the Unseen · Obscuring Aether · Panoptic Projektor · Ransom Note · Scroll of Fate · Sol Ring · Trail of Mystery · True Identity · Ugin's Mastery · Veiled Ascension · Wild Growth
Lands
Boros Garrison · Branch of Vitu-Ghazi · Canopy Vista · Cinder Glade · Command Tower · Exotic Orchard · 4 Forest · Fortified Village · Furycalm Snarl · Game Trail · Gruul Turf · Jungle Shrine · Kessig Wolf Run · Krosan Verge · Mossfire Valley · Mosswort Bridge · 3 Mountain · 4 Plains · Sacred Peaks · Scattered Groves · Selesnya Sanctuary · Sheltered Thicket · Shrine of the Forsaken Gods · Sungrass Prairie · Temple of Abandon · Temple of Plenty · Temple of the False God · Temple of Triumph · Zoetic Cavern
Other Murders at Karlov Manor Commander precons