Precons › Murders at Karlov Manor Commander

Deep Clue Sea

Commander precon · Murders at Karlov Manor Commander · 2024 · led by Morska, Undersea Sleuth

Main theme: Clue tokens · Synergy 3.1/5 (connected) · Bracket 3 · Morska, Undersea Sleuth works with 7 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

12 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.1 → 3.3 of 5, still connected. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; 3 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Farewell: Farewell is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 1. Put in Haliya, Guided by Light: When a Clue enters thanks to Lonis, Cryptozoologist, Haliya, Guided by Light gains you 1 life

Lands

  1. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  6. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  8. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Interaction

  1. Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Mondrak, Glory Dominus: Interaction: you were 4 short; Mondrak, Glory Dominus counts as interaction.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.1 → 3.2 of 5, still connected. It is a little more consistent: Build 4.5 → 4.7 of 5, still on target; 2 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  6. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  8. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Mondrak, Glory Dominus: Interaction: you were 4 short; Mondrak, Glory Dominus counts as interaction.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

17 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together a little more: synergy 3.1 → 3.2 of 5, still connected. It is a little more consistent: Build 4.5 → 4.7 of 5, still on target; 2 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
  2. Take out Temple of Plenty: Temple of Plenty enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
  3. Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
  5. Take out Azorius Chancery: Azorius Chancery enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
  6. Take out Temple of Enlightenment: Temple of Enlightenment enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
  7. Take out Forest: Forest makes only green. Put in Overflowing Basin: Overflowing Basin never enters tapped and makes blue or green.
  8. Take out Plains: Plains makes only white. Put in Sea of Clouds: Sea of Clouds never enters tapped and makes white or blue.
  9. Take out Island: Island makes only blue. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Azorius Signet: Azorius Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Curiosity: Talisman of Curiosity is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Talisman of Unity: Talisman of Unity is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Prowl, Stoic Strategist // Prowl, Pursuit Vehicle: Interaction: you were 4 short; Prowl, Stoic Strategist // Prowl, Pursuit Vehicle counts as interaction.
  2. Take out Inspiring Statuary: Inspiring Statuary is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Mondrak, Glory Dominus: Interaction: you were 4 short; Mondrak, Glory Dominus counts as interaction.

Board wipes

  1. Take out Fumigate: Fumigate is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Opens a route: Moon Girl and Devil Dinosaur. 9 of its cards reach Nadir Kraken through it.

Also short, against a typical Commander deck: interaction 8 of 12.

The decklist

Creatures

Academy Manufactor · Adrix and Nev, Twincasters · Aerial Extortionist · Alandra, Sky Dreamer · Bennie Bracks, Zoologist · Chulane, Teller of Tales · Detective of the Month · Erdwal Illuminator · Esix, Fractal Bloom · Ethereal Investigator · Graf Mole · Hornet Queen · Hydroid Krasis · Innocuous Researcher · Jolrael, Mwonvuli Recluse · Junk Winder · Kappa Cannoneer · Koma, Cosmos Serpent · Lonis, Cryptozoologist · Merchant of Truth · Nadir Kraken · Psychosis Crawler · Selvala, Explorer Returned · Serene Sleuth · Shimmer Dragon · Sophia, Dogged Detective · Tangletrove Kelp · Thought Monitor · Tireless Tracker · Wavesifter · Whirler Rogue

Planeswalkers

Tezzeret, Betrayer of Flesh

Instants and sorceries

Confirm Suspicions · Disorder in the Court · Farewell · Finale of Revelation · Follow the Bodies · Fumigate · Organic Extinction · Swords to Plowshares

Artifacts and enchantments

Arcane Signet · Armed with Proof · Azorius Signet · Idol of Oblivion · Inspiring Statuary · Killer Service · Knowledge Is Power · Magnifying Glass · Mechanized Production · Nettlecyst · On the Trail · Ongoing Investigation · Ransom Note · Search the Premises · Simic Signet · Sol Ring · Talisman of Curiosity · Talisman of Progress · Talisman of Unity · Teferi's Ageless Insight · Ulvenwald Mysteries · Wilderness Reclamation

Lands

Azorius Chancery · Canopy Vista · Command Tower · Exotic Orchard · 5 Forest · Irrigated Farmland · 6 Island · Krosan Verge · Lonely Sandbar · Path of Ancestry · 3 Plains · Prairie Stream · Reliquary Tower · Scattered Groves · Seaside Citadel · Secluded Steppe · Selesnya Sanctuary · Simic Growth Chamber · Skycloud Expanse · Spire of Industry · Sungrass Prairie · Temple of Enlightenment · Temple of Mystery · Temple of Plenty · Temple of the False God · Tranquil Thicket

Other Murders at Karlov Manor Commander precons