Precons › Outlaws of Thunder Junction Commander

Desert Bloom

Commander precon · Outlaws of Thunder Junction Commander · 2024 · led by Yuma, Proud Protector

Main theme: Landfall · Synergy 4.0/5 (tight) · Bracket 1–2 · Yuma, Proud Protector works with 47 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

3 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 4.0 → 4.2 of 5, still tight. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Card advantage

  1. Take out Oracle of Mul Daya: Oracle of Mul Daya is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Rydia, Summoner of Mist: Card advantage: you were 2 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Genesis Hydra: Genesis Hydra is next on the report's cut list. Works with 17 other cards: with 14 again and again, with 3 just once or in the background. Put in Tannuk, Memorial Ensign: Card advantage: you were 2 short; Tannuk, Memorial Ensign counts as card advantage.

Interaction

  1. Take out Winding Way: Winding Way is next on the report's cut list. Works with 23 other cards: with 18 again and again, with 5 just once or in the background. Put in Claim the Kingdom: Interaction: you were 1 short; Claim the Kingdom counts as interaction.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

5 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.0 → 4.2 of 5, still tight. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Card advantage

  1. Take out Oracle of Mul Daya: Oracle of Mul Daya is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Rydia, Summoner of Mist: Card advantage: you were 2 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Genesis Hydra: Genesis Hydra is next on the report's cut list. Works with 17 other cards: with 14 again and again, with 3 just once or in the background. Put in Tannuk, Memorial Ensign: Card advantage: you were 2 short; Tannuk, Memorial Ensign counts as card advantage.
  3. Take out Escape to the Wilds: Escape to the Wilds is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Winding Way: Winding Way is next on the report's cut list. Works with 23 other cards: with 18 again and again, with 5 just once or in the background. Put in Claim the Kingdom: Interaction: you were 1 short; Claim the Kingdom counts as interaction.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

6 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 4.0 → 4.2 of 5, still tight. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Card advantage

  1. Take out Oracle of Mul Daya: Oracle of Mul Daya is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Rydia, Summoner of Mist: Card advantage: you were 2 short; Rydia, Summoner of Mist counts as card advantage.
  2. Take out Genesis Hydra: Genesis Hydra is next on the report's cut list. Works with 17 other cards: with 14 again and again, with 3 just once or in the background. Put in Tannuk, Memorial Ensign: Card advantage: you were 2 short; Tannuk, Memorial Ensign counts as card advantage.
  3. Take out Escape to the Wilds: Escape to the Wilds is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Winding Way: Winding Way is next on the report's cut list. Works with 23 other cards: with 18 again and again, with 5 just once or in the background. Put in Claim the Kingdom: Interaction: you were 1 short; Claim the Kingdom counts as interaction.
  2. Take out Requisition Raid: Requisition Raid is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Opens a route: Fecund Greenshell. 8 of its cards reach Avenger of Zendikar through it.

Also short, against a typical Commander deck: card advantage 12 of 14, interaction 10 of 11.

The decklist

Creatures

Ancient Greenwarden · Angel of Indemnity · Angel of the Ruins · Avenger of Zendikar · Dune Chanter · Eccentric Farmer · Elvish Rejuvenator · Genesis Hydra · Hazezon, Shaper of Sand · Kirri, Talented Sprout · Nantuko Cultivator · Nesting Dragon · Omnath, Locus of Rage · Oracle of Mul Daya · Perennial Behemoth · Ramunap Excavator · Rumbleweed · Sand Scout · Satyr Wayfinder · Scaretiller · Scute Swarm · Skullwinder · Springbloom Druid · Sun Titan · Titania, Protector of Argoth · Turntimber Sower · World Shaper

Instants and sorceries

Bovine Intervention · Cataclysmic Prospecting · Decimate · Descend upon the Sinful · Electric Revelation · Embrace the Unknown · Escape to the Wilds · Explore · Harrow · Heaven // Earth · Hour of Promise · Magmatic Insight · Map the Frontier · Path to Exile · Requisition Raid · Return of the Wildspeaker · Sevinne's Reclamation · Thrilling Discovery · Unholy Heat · Valorous Stance · Vengeful Regrowth · Winding Way · Wreck and Rebuild

Artifacts and enchantments

Arcane Signet · Bitter Reunion · Chromatic Lantern · Crawling Sensation · Marshal's Anthem · Perpetual Timepiece · Sol Ring · Swiftfoot Boots · The Mending of Dominaria

Lands

Abraded Bluffs · Bristling Backwoods · Cactus Preserve · Command Tower · Conduit Pylons · Creosote Heath · Desert of the Fervent · Desert of the Indomitable · Desert of the True · Dunes of the Dead · Evolving Wilds · 7 Forest · Hashep Oasis · Jungle Shrine · Krosan Verge · Mirage Mesa · 4 Mountain · Painted Bluffs · 6 Plains · Ramunap Ruins · Scattered Groves · Scavenger Grounds · Shefet Dunes · Sheltered Thicket · Sunscorched Divide · Terramorphic Expanse

Other Outlaws of Thunder Junction Commander precons