Precons › Outlaws of Thunder Junction Commander

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Commander precon · Outlaws of Thunder Junction Commander · 2024 · led by Olivia, Opulent Outlaw

Main theme: Treasure tokens · Synergy 2.7/5 (developing) · Bracket 1–2 · Olivia, Opulent Outlaw works with 9 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

20 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 2.7 → 3.2 of 5, from developing to connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  4. Take out Blackcleave Cliffs: Blackcleave Cliffs can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  5. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
  7. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Swamp: Swamp makes only black. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  10. Take out Plains: Plains makes only white. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Card advantage

  1. Take out Dead Before Sunrise: Dead Before Sunrise is next on the report's cut list. It works with other cards only once, when it is played: with Angrath's Marauders. Put in Professional Face-Breaker: Card advantage: you were 3 short; Professional Face-Breaker counts as card advantage. Professional Face-Breaker makes fodder for Fain, the Broker.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in The Flame of Keld: Card advantage: you were 3 short; The Flame of Keld counts as card advantage.
  3. Take out Nighthawk Scavenger: Nighthawk Scavenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Zahur, Glory's Past: Card advantage: you were 3 short; Zahur, Glory's Past counts as card advantage. Zahur, Glory's Past makes fodder for Fain, the Broker.

Cards that work together

  1. Take out Mass Mutiny: Mass Mutiny works with no other card in this deck; Grim Hireling works with 14 cards, 13 of them on it, and with your commander. Put in Grim Hireling: Grim Hireling makes fodder for Fain, the Broker
  2. Take out Trailblazer's Boots: Trailblazer's Boots works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 21 cards, 17 of them on it, and with your commander. Put in Rankle and Torbran: Rankle and Torbran makes fodder for Fain, the Broker
  3. Take out Graywater's Fixer: Graywater's Fixer works with 1 card in this deck, 1 of it on its theme; Tor Wauki the Younger works with 4 cards, 1 of them on it. Put in Tor Wauki the Younger: We Ride at Dawn gives Tor Wauki the Younger convoke
  4. Take out Mistmeadow Skulk: Mistmeadow Skulk works with 1 card in this deck, 1 of it on its theme. Put in Torbran, Thane of Red Fell: When Captain Lannery Storm deals combat damage, Torbran, Thane of Red Fell doubles the damage
  5. Take out Grenzo, Havoc Raiser: Grenzo, Havoc Raiser works with 2 cards in this deck, all of them on its theme; Taii Wakeen, Perfect Shot works with 4 cards, 2 of them on it. Put in Taii Wakeen, Perfect Shot: Mari, the Killing Quill gives Taii Wakeen, Perfect Shot deathtouch
  6. Take out Mirror Entity: Mirror Entity works with 2 cards in this deck, all of them on its theme; Solphim, Mayhem Dominus works with 8 cards, 1 of them on it. Put in Solphim, Mayhem Dominus: Fain, the Broker removes a counter from Solphim, Mayhem Dominus and makes a token
  7. Take out Breena, the Demagogue: Breena, the Demagogue works with 2 cards in this deck, 1 of them on its theme. Put in Akki Lavarunner // Tok-Tok, Volcano Born: When Captain Lannery Storm deals combat damage, Tok-Tok, Volcano Born doubles the damage

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

22 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 2.7 → 3.2 of 5, from developing to connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  4. Take out Blackcleave Cliffs: Blackcleave Cliffs can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  5. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
  7. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Swamp: Swamp makes only black. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  10. Take out Plains: Plains makes only white. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Ramp

  1. Take out Bounty Board: Bounty Board is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Dead Before Sunrise: Dead Before Sunrise is next on the report's cut list. It works with other cards only once, when it is played: with Angrath's Marauders. Put in Professional Face-Breaker: Card advantage: you were 3 short; Professional Face-Breaker counts as card advantage. Professional Face-Breaker makes fodder for Fain, the Broker.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in The Flame of Keld: Card advantage: you were 3 short; The Flame of Keld counts as card advantage.
  3. Take out Nighthawk Scavenger: Nighthawk Scavenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Zahur, Glory's Past: Card advantage: you were 3 short; Zahur, Glory's Past counts as card advantage. Zahur, Glory's Past makes fodder for Fain, the Broker.

Cards that work together

  1. Take out Mass Mutiny: Mass Mutiny works with no other card in this deck; Grim Hireling works with 14 cards, 13 of them on it, and with your commander. Put in Grim Hireling: Grim Hireling makes fodder for Fain, the Broker
  2. Take out Trailblazer's Boots: Trailblazer's Boots works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 21 cards, 17 of them on it, and with your commander. Put in Rankle and Torbran: Rankle and Torbran makes fodder for Fain, the Broker
  3. Take out Graywater's Fixer: Graywater's Fixer works with 1 card in this deck, 1 of it on its theme; Tor Wauki the Younger works with 4 cards, 1 of them on it. Put in Tor Wauki the Younger: We Ride at Dawn gives Tor Wauki the Younger convoke
  4. Take out Mistmeadow Skulk: Mistmeadow Skulk works with 1 card in this deck, 1 of it on its theme. Put in Torbran, Thane of Red Fell: When Captain Lannery Storm deals combat damage, Torbran, Thane of Red Fell doubles the damage
  5. Take out Grenzo, Havoc Raiser: Grenzo, Havoc Raiser works with 2 cards in this deck, all of them on its theme; Taii Wakeen, Perfect Shot works with 4 cards, 2 of them on it. Put in Taii Wakeen, Perfect Shot: Mari, the Killing Quill gives Taii Wakeen, Perfect Shot deathtouch
  6. Take out Mirror Entity: Mirror Entity works with 2 cards in this deck, all of them on its theme; Solphim, Mayhem Dominus works with 8 cards, 1 of them on it. Put in Solphim, Mayhem Dominus: Fain, the Broker removes a counter from Solphim, Mayhem Dominus and makes a token
  7. Take out Breena, the Demagogue: Breena, the Demagogue works with 2 cards in this deck, 1 of them on its theme. Put in Akki Lavarunner // Tok-Tok, Volcano Born: When Captain Lannery Storm deals combat damage, Tok-Tok, Volcano Born doubles the damage

Upgrades at bracket 4–5

No limits on Game Changers or combos.

24 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 2.7 → 3.2 of 5, from developing to connected. It is a little more consistent: Build 4.7 → 5.0 of 5, still on target; no longer short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
  3. Take out Temple of Triumph: Temple of Triumph enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
  4. Take out Blackcleave Cliffs: Blackcleave Cliffs can enter tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  5. Take out Dragonskull Summit: Dragonskull Summit can enter tapped. Put in Graven Cairns: Graven Cairns never enters tapped and makes black or red.
  6. Take out Isolated Chapel: Isolated Chapel can enter tapped. Put in Scrubland: Scrubland never enters tapped and makes white or black.
  7. Take out Clifftop Retreat: Clifftop Retreat can enter tapped. Put in Sacred Foundry: Sacred Foundry never enters tapped and makes white or red.
  8. Take out Swamp: Swamp makes only black. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  9. Take out Mountain: Mountain makes only red. Put in Spectator Seating: Spectator Seating never enters tapped and makes white or red.
  10. Take out Plains: Plains makes only white. Put in Sunscorched Divide: Sunscorched Divide never enters tapped and makes white or red.

Ramp

  1. Take out Bounty Board: Bounty Board is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Dead Before Sunrise: Dead Before Sunrise is next on the report's cut list. It works with other cards only once, when it is played: with Angrath's Marauders. Put in Professional Face-Breaker: Card advantage: you were 3 short; Professional Face-Breaker counts as card advantage. Professional Face-Breaker makes fodder for Fain, the Broker.
  2. Take out Marshland Bloodcaster: Marshland Bloodcaster is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in The Flame of Keld: Card advantage: you were 3 short; The Flame of Keld counts as card advantage.
  3. Take out Nighthawk Scavenger: Nighthawk Scavenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Zahur, Glory's Past: Card advantage: you were 3 short; Zahur, Glory's Past counts as card advantage. Zahur, Glory's Past makes fodder for Fain, the Broker.
  4. Take out Painful Truths: Painful Truths is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Mass Mutiny: Mass Mutiny works with no other card in this deck; Grim Hireling works with 14 cards, 13 of them on it, and with your commander. Put in Grim Hireling: Grim Hireling makes fodder for Fain, the Broker
  2. Take out Trailblazer's Boots: Trailblazer's Boots works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 21 cards, 17 of them on it, and with your commander. Put in Rankle and Torbran: Rankle and Torbran makes fodder for Fain, the Broker
  3. Take out Graywater's Fixer: Graywater's Fixer works with 1 card in this deck, 1 of it on its theme; Tor Wauki the Younger works with 4 cards, 1 of them on it. Put in Tor Wauki the Younger: We Ride at Dawn gives Tor Wauki the Younger convoke
  4. Take out Mistmeadow Skulk: Mistmeadow Skulk works with 1 card in this deck, 1 of it on its theme. Put in Torbran, Thane of Red Fell: When Captain Lannery Storm deals combat damage, Torbran, Thane of Red Fell doubles the damage
  5. Take out Grenzo, Havoc Raiser: Grenzo, Havoc Raiser works with 2 cards in this deck, all of them on its theme; Taii Wakeen, Perfect Shot works with 4 cards, 2 of them on it. Put in Taii Wakeen, Perfect Shot: Mari, the Killing Quill gives Taii Wakeen, Perfect Shot deathtouch
  6. Take out Mirror Entity: Mirror Entity works with 2 cards in this deck, all of them on its theme; Solphim, Mayhem Dominus works with 8 cards, 1 of them on it. Put in Solphim, Mayhem Dominus: Fain, the Broker removes a counter from Solphim, Mayhem Dominus and makes a token
  7. Take out Breena, the Demagogue: Breena, the Demagogue works with 2 cards in this deck, 1 of them on its theme. Put in Akki Lavarunner // Tok-Tok, Volcano Born: When Captain Lannery Storm deals combat damage, Tok-Tok, Volcano Born doubles the damage

Opens a route: God-Pharaoh's Faithful. 27 of its cards reach Veinwitch Coven through it.

Also short, against a typical Commander deck: card advantage 11 of 14.

The decklist

Creatures

Academy Manufactor · Aetherborn Marauder · Angelic Sell-Sword · Angrath's Marauders · Breena, the Demagogue · Captain Lannery Storm · Captivating Crew · Changeling Outcast · Charred Graverobber · Dire Fleet Daredevil · Dire Fleet Ravager · Fain, the Broker · Graywater's Fixer · Grenzo, Havoc Raiser · Humble Defector · Impulsive Pilferer · Kamber, the Plunderer · Laurine, the Diversion · Mari, the Killing Quill · Marshland Bloodcaster · Massacre Girl · Mirror Entity · Misfortune Teller · Mistmeadow Skulk · Morbid Opportunist · Nighthawk Scavenger · Ogre Slumlord · Queen Marchesa · Rankle, Master of Pranks · Tenured Inkcaster · Veinwitch Coven · Vihaan, Goldwaker · Witch of the Moors

Instants and sorceries

Back in Town · Boros Charm · Council's Judgment · Curtains' Call · Dead Before Sunrise · Deadly Dispute · Feed the Swarm · Heliod's Intervention · Hex · Mass Mutiny · Painful Truths · Requisition Raid · Seize the Spotlight · Shoot the Sheriff

Artifacts and enchantments

Arcane Signet · Bandit's Haul · Bounty Board · Discreet Retreat · Glittering Stockpile · Idol of Oblivion · Life Insurance · Lightning Greaves · Orzhov Signet · Rain of Riches · Rakdos Signet · Shiny Impetus · Sol Ring · Trailblazer's Boots · We Ride at Dawn

Lands

Battlefield Forge · Blackcleave Cliffs · Bojuka Bog · Bonders' Enclave · Canyon Slough · Caves of Koilos · Clifftop Retreat · Command Beacon · Command Tower · Demolition Field · Desolate Mire · Dragonskull Summit · Exotic Orchard · Fetid Heath · Isolated Chapel · 2 Mountain · Nomad Outpost · Path of Ancestry · 2 Plains · Rogue's Passage · Rugged Prairie · Shadowblood Ridge · Smoldering Marsh · Sulfurous Springs · Sunhome, Fortress of the Legion · 4 Swamp · Tainted Peak · Temple of Malice · Temple of Silence · Temple of the False God · Temple of Triumph · Vault of the Archangel

Other Outlaws of Thunder Junction Commander precons