Precons › Outlaws of Thunder Junction Commander

Grand Larceny

Commander precon · Outlaws of Thunder Junction Commander · 2024 · led by Gonti, Canny Acquisitor

Main theme: Combat damage · Synergy 3.3/5 (connected) · Bracket 1–2 · Gonti, Canny Acquisitor works with 56 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

12 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.3 → 3.5 of 5, still connected. It is a little more consistent: Build 4.1 → 4.5 of 5, still on target; 2 short on card advantage, was 6, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Darkslick Shores: Darkslick Shores can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
  7. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Card advantage

  1. Take out Slither Blade: Slither Blade is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Inventive Iteration // Living Breakthrough: Card advantage: you were 6 short; Inventive Iteration // Living Breakthrough counts as card advantage.
  2. Take out Dream-Thief's Bandana: Dream-Thief's Bandana is next on the report's cut list. It works with other cards only once, when it is played: with Brainstealer Dragon. Put in The Legend of Kuruk // Avatar Kuruk: Card advantage: you were 6 short; The Legend of Kuruk // Avatar Kuruk counts as card advantage.
  3. Take out Extract Brain: Extract Brain is next on the report's cut list. Put in Gollum, Riddle Master: Card advantage: you were 6 short; Gollum, Riddle Master counts as card advantage. Gonti, Canny Acquisitor reduces what Gollum, Riddle Master costs.
  4. Take out Whirler Rogue: Whirler Rogue is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Invasion of Ixalan // Belligerent Regisaur: Card advantage: you were 6 short; Invasion of Ixalan // Belligerent Regisaur counts as card advantage.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

12 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 1–2: none of the stronger cards bracket 3 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.3 → 3.5 of 5, still connected. It is a little more consistent: Build 4.1 → 4.5 of 5, still on target; 2 short on card advantage, was 6, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Darkslick Shores: Darkslick Shores can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
  7. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Card advantage

  1. Take out Slither Blade: Slither Blade is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Inventive Iteration // Living Breakthrough: Card advantage: you were 6 short; Inventive Iteration // Living Breakthrough counts as card advantage.
  2. Take out Dream-Thief's Bandana: Dream-Thief's Bandana is next on the report's cut list. It works with other cards only once, when it is played: with Brainstealer Dragon. Put in The Legend of Kuruk // Avatar Kuruk: Card advantage: you were 6 short; The Legend of Kuruk // Avatar Kuruk counts as card advantage.
  3. Take out Extract Brain: Extract Brain is next on the report's cut list. Put in Gollum, Riddle Master: Card advantage: you were 6 short; Gollum, Riddle Master counts as card advantage. Gonti, Canny Acquisitor reduces what Gollum, Riddle Master costs.
  4. Take out Whirler Rogue: Whirler Rogue is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Invasion of Ixalan // Belligerent Regisaur: Card advantage: you were 6 short; Invasion of Ixalan // Belligerent Regisaur counts as card advantage.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

12 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.3 → 3.5 of 5, still connected. It is a little more consistent: Build 4.1 → 4.5 of 5, still on target; 2 short on card advantage, was 6, 1 short on interaction, was 2. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dimir Aqueduct: Dimir Aqueduct makes only blue or black. Put in Zagoth Triome: Zagoth Triome enters tapped and makes blue, black or green.
  2. Take out Temple of Deceit: Temple of Deceit enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
  3. Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
  4. Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
  5. Take out Darkslick Shores: Darkslick Shores can enter tapped. Put in Sunken Ruins: Sunken Ruins never enters tapped and makes blue or black.
  6. Take out Drowned Catacomb: Drowned Catacomb can enter tapped. Put in Underground Sea: Underground Sea never enters tapped and makes blue or black.
  7. Take out Woodland Cemetery: Woodland Cemetery can enter tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
  8. Take out Hinterland Harbor: Hinterland Harbor can enter tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.

Card advantage

  1. Take out Slither Blade: Slither Blade is next on the report's cut list. Works with 2 other cards: with 1 again and again, with 1 just once or in the background. Put in Inventive Iteration // Living Breakthrough: Card advantage: you were 6 short; Inventive Iteration // Living Breakthrough counts as card advantage.
  2. Take out Dream-Thief's Bandana: Dream-Thief's Bandana is next on the report's cut list. It works with other cards only once, when it is played: with Brainstealer Dragon. Put in The Legend of Kuruk // Avatar Kuruk: Card advantage: you were 6 short; The Legend of Kuruk // Avatar Kuruk counts as card advantage.
  3. Take out Extract Brain: Extract Brain is next on the report's cut list. Put in Gollum, Riddle Master: Card advantage: you were 6 short; Gollum, Riddle Master counts as card advantage. Gonti, Canny Acquisitor reduces what Gollum, Riddle Master costs.
  4. Take out Whirler Rogue: Whirler Rogue is next on the report's cut list. Works with 5 other cards: with 2 again and again, with 3 just once or in the background. Put in Invasion of Ixalan // Belligerent Regisaur: Card advantage: you were 6 short; Invasion of Ixalan // Belligerent Regisaur counts as card advantage.

Opens a route: Straw Golem. 2 of its cards reach Thieving Amalgam through it.

Also short, against a typical Commander deck: card advantage 8 of 14, interaction 10 of 12.

The decklist

Creatures

Baleful Strix · Bladegriff Prototype · Brainstealer Dragon · Cazur, Ruthless Stalker · Cold-Eyed Selkie · Dazzling Sphinx · Diluvian Primordial · Doc Aurlock, Grizzled Genius · Edric, Spymaster of Trest · Fallen Shinobi · Felix Five-Boots · Ghostly Pilferer · Gonti, Lord of Luxury · Hostage Taker · Nashi, Moon Sage's Scion · Oblivion Sower · Ohran Frostfang · Orochi Soul-Reaver · Sage of the Beyond · Savvy Trader · Shadowmage Infiltrator · Silent-Blade Oni · Silhana Ledgewalker · Slither Blade · Smirking Spelljacker · The Mimeoplasm · Thief of Sanity · Thieving Amalgam · Thieving Skydiver · Thieving Varmint · Tower Winder · Triton Shorestalker · Trygon Predator · Ukkima, Stalking Shadow · Void Attendant · Whirler Rogue

Instants and sorceries

Arcane Heist · Baleful Mastery · Culling Ritual · Curse of the Swine · Extract Brain · Feed the Swarm · Heartless Conscription · Kodama's Reach · Plasm Capture · Predators' Hour · Putrefy · Rampant Growth · Siphon Insight · Stolen Goods · Three Visits · Villainous Wealth

Artifacts and enchantments

Arcane Signet · Chaos Wand · Cunning Rhetoric · Darksteel Ingot · Dream-Thief's Bandana · Fellwar Stone · Mind's Dilation · Prismatic Lens · Sol Ring

Lands

Access Tunnel · Command Tower · Darkslick Shores · Darkwater Catacombs · Dimir Aqueduct · Drowned Catacomb · Exotic Orchard · Fetid Pools · Flooded Grove · 4 Forest · Hinterland Harbor · 5 Island · Llanowar Wastes · Opulent Palace · Overflowing Basin · Reliquary Tower · Sunken Hollow · 6 Swamp · Temple of Deceit · Temple of Malady · Temple of Mystery · Twilight Mire · Underground River · Viridescent Bog · Woodland Cemetery · Yavimaya Coast

Other Outlaws of Thunder Junction Commander precons