Precons › Modern Horizons 3 Commander
Eldrazi Incursion Collector's Edition
Commander precon · Modern Horizons 3 Commander · 2024 · led by Ulalek, Fused Atrocity
Main theme: Eldrazi tribal · Synergy 3.6/5 (connected) · Bracket 1–2 · Ulalek, Fused Atrocity works with 72 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
14 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 3.6 → 3.9 of 5, still connected. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Wastes: Wastes makes only no colour your spells use. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Plains: Plains makes only white. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Swamp: Swamp makes only black. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Forest: Forest makes only green. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Island: Island makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
Ramp
- Take out Hedron Archive: Hedron Archive also does card draw, and doesn't make white, blue, black, red and green, which the deck is short of for its spells. Put in Khalni Gem: Khalni Gem is the same ramp and makes white, blue, black, red and green, which the deck is short of for its spells, but does not do card draw.
Card advantage
- Take out Eldrazi Conscription: Eldrazi Conscription is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Plargg, Dean of Chaos // Augusta, Dean of Order: Card advantage: you were 2 short; Plargg, Dean of Chaos // Augusta, Dean of Order counts as card advantage.
- Take out Ulamog's Crusher: Ulamog's Crusher is next on the report's cut list. Works with 13 other cards: with 7 again and again, with 6 just once or in the background. Put in Birthing Ritual: Card advantage: you were 2 short; Birthing Ritual counts as card advantage. When a creature enters thanks to Birthing Ritual, Glaring Fleshraker deals 1 damage.
Cards that work together
- Take out Inversion Behemoth: Inversion Behemoth works with 10 cards in this deck, none of them on its theme; Pious Evangel // Wayward Disciple works with 23 cards, none of them on it. Put in Pious Evangel // Wayward Disciple: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Pious Evangel gains you 1 life
- Take out Elder Deep-Fiend: Elder Deep-Fiend works with 11 cards in this deck, none of them on its theme; Liliana the Repentant works with 23 cards, none of them on it. Put in Liliana the Repentant: When Liliana the Repentant enters, Glaring Fleshraker deals 1 damage
- Take out Hideous Taskmaster: Hideous Taskmaster works with 10 cards in this deck, none of them on its theme; Weftstalker Ardent works with 20 cards, none of them on it. Put in Weftstalker Ardent: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Weftstalker Ardent deals 1 damage
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
16 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 3.6 → 3.9 of 5, still connected. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Wastes: Wastes makes only no colour your spells use. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Plains: Plains makes only white. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Swamp: Swamp makes only black. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Forest: Forest makes only green. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Island: Island makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
Ramp
- Take out Hedron Archive: Hedron Archive also does card draw, and doesn't make white, blue, black, red and green, which the deck is short of for its spells. Put in Khalni Gem: Khalni Gem is the same ramp and makes white, blue, black, red and green, which the deck is short of for its spells, but does not do card draw.
- Take out Everflowing Chalice: Everflowing Chalice is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Curiosity: Talisman of Curiosity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Eldrazi Conscription: Eldrazi Conscription is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Plargg, Dean of Chaos // Augusta, Dean of Order: Card advantage: you were 2 short; Plargg, Dean of Chaos // Augusta, Dean of Order counts as card advantage.
- Take out Ulamog's Crusher: Ulamog's Crusher is next on the report's cut list. Works with 13 other cards: with 7 again and again, with 6 just once or in the background. Put in Birthing Ritual: Card advantage: you were 2 short; Birthing Ritual counts as card advantage. When a creature enters thanks to Birthing Ritual, Glaring Fleshraker deals 1 damage.
Cards that work together
- Take out Inversion Behemoth: Inversion Behemoth works with 10 cards in this deck, none of them on its theme; Pious Evangel // Wayward Disciple works with 23 cards, none of them on it. Put in Pious Evangel // Wayward Disciple: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Pious Evangel gains you 1 life
- Take out Elder Deep-Fiend: Elder Deep-Fiend works with 11 cards in this deck, none of them on its theme; Liliana the Repentant works with 23 cards, none of them on it. Put in Liliana the Repentant: When Liliana the Repentant enters, Glaring Fleshraker deals 1 damage
- Take out Hideous Taskmaster: Hideous Taskmaster works with 10 cards in this deck, none of them on its theme; Weftstalker Ardent works with 20 cards, none of them on it. Put in Weftstalker Ardent: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Weftstalker Ardent deals 1 damage
Upgrades at bracket 4–5
No limits on Game Changers or combos.
22 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 3.6 → 3.9 of 5, still connected. It is a little more consistent: Build 4.7 → 4.9 of 5, still on target; 1 short on card advantage, was 2. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Silence: Temple of Silence enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Wastes: Wastes makes only no colour your spells use. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Mountain: Mountain makes only red. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
- Take out Plains: Plains makes only white. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Swamp: Swamp makes only black. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
- Take out Forest: Forest makes only green. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Island: Island makes only blue. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
Ramp
- Take out Hedron Archive: Hedron Archive also does card draw, and doesn't make white, blue, black, red and green, which the deck is short of for its spells. Put in Khalni Gem: Khalni Gem is the same ramp and makes white, blue, black, red and green, which the deck is short of for its spells, but does not do card draw.
- Take out Everflowing Chalice: Everflowing Chalice is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Curiosity: Talisman of Curiosity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Impulse: Talisman of Impulse is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Eldrazi Conscription: Eldrazi Conscription is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Plargg, Dean of Chaos // Augusta, Dean of Order: Card advantage: you were 2 short; Plargg, Dean of Chaos // Augusta, Dean of Order counts as card advantage.
- Take out Ulamog's Crusher: Ulamog's Crusher is next on the report's cut list. Works with 13 other cards: with 7 again and again, with 6 just once or in the background. Put in Birthing Ritual: Card advantage: you were 2 short; Birthing Ritual counts as card advantage. When a creature enters thanks to Birthing Ritual, Glaring Fleshraker deals 1 damage.
- Take out Ancient Stirrings: Ancient Stirrings is weaker card selection than Narset, Parter of Veils. Put in Narset, Parter of Veils: Narset, Parter of Veils is card selection too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Return of the Wildspeaker: Return of the Wildspeaker is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Rishkar's Expertise: Rishkar's Expertise is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Imprisoned in the Moon: Imprisoned in the Moon is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Inversion Behemoth: Inversion Behemoth works with 10 cards in this deck, none of them on its theme; Pious Evangel // Wayward Disciple works with 23 cards, none of them on it. Put in Pious Evangel // Wayward Disciple: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Pious Evangel gains you 1 life
- Take out Elder Deep-Fiend: Elder Deep-Fiend works with 11 cards in this deck, none of them on its theme; Liliana the Repentant works with 23 cards, none of them on it. Put in Liliana the Repentant: When Liliana the Repentant enters, Glaring Fleshraker deals 1 damage
- Take out Hideous Taskmaster: Hideous Taskmaster works with 10 cards in this deck, none of them on its theme; Weftstalker Ardent works with 20 cards, none of them on it. Put in Weftstalker Ardent: When an Eldrazi or Spawn enters thanks to Glaring Fleshraker, Weftstalker Ardent deals 1 damage
Also short, against a typical Commander deck: card advantage 12 of 14.
The decklist
Creatures
Angelic Aberration · Artisan of Kozilek · Azlask, the Swelling Scourge · Benthic Anomaly · Bismuth Mindrender · Chittering Dispatcher · Deepfathom Skulker · Drowner of Hope · Elder Deep-Fiend · Eldrazi Displacer · Endbringer · Glaring Fleshraker · Hideous Taskmaster · Inversion Behemoth · Morophon, the Boundless · Mutated Cultist · Oblivion Sower · Sifter of Skulls · Sire of Stagnation · Snapping Voidcraw · Spawnbed Protector · Titans' Vanguard · Twins of Discord · Ulamog's Crusher · Ulamog's Dreadsire · Ulamog's Nullifier · Vile Redeemer · Wastescape Battlemage · World Breaker
Planeswalkers
Ugin, the Ineffable
Instants and sorceries
All Is Dust · Ancient Stirrings · Crib Swap · Eldrazi Confluence · Eldritch Immunity · Kozilek's Return · Return of the Wildspeaker · Rishkar's Expertise · Selective Obliteration · Skittering Invasion · Suffer the Past · Ugin's Insight · Warping Wail
Artifacts and enchantments
Arcane Signet · Awakening Zone · Dreamstone Hedron · Eldrazi Conscription · Eldrazi Monument · Everflowing Chalice · Forsaken Monument · Garruk's Uprising · Hedron Archive · Herald's Horn · Idol of Oblivion · Imprisoned in the Moon · Mystic Forge · Sol Ring · Talisman of Curiosity · Talisman of Dominance · Talisman of Impulse · Talisman of Resilience
Lands
Adarkar Wastes · Ash Barrens · Battlefield Forge · Bonders' Enclave · Brushland · Cascading Cataracts · Caves of Koilos · Command Tower · Corrupted Crossroads · Eldrazi Temple · Exotic Orchard · Forest · Island · Karplusan Forest · Llanowar Wastes · Mountain · Opal Palace · Path of Ancestry · Plains · Reliquary Tower · Ruins of Oran-Rief · Secluded Courtyard · Shivan Reef · Shrine of the Forsaken Gods · Spawning Bed · Sulfurous Springs · Swamp · Tectonic Edge · Temple of Malady · Temple of Silence · Tendo Ice Bridge · Tomb of the Spirit Dragon · Tranquil Landscape · Twisted Landscape · Unclaimed Territory · Underground River · Wastes · Yavimaya Coast
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