Precons › Modern Horizons 3 Commander
Graveyard Overdrive
Commander precon · Modern Horizons 3 Commander · 2024 · led by Disa the Restless
Main theme: Lhurgoyf tribal · Synergy 3.2/5 (connected) · Bracket 1–2 · Disa the Restless works with 18 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
12 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 3.2 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
Card advantage
- Take out Tempt with Mayhem: Tempt with Mayhem is next on the report's cut list. Works with nothing else in this deck. Put in Idol of Oblivion: Card advantage: you were 6 short; Idol of Oblivion counts as card advantage. Idol of Oblivion makes fodder for Grist, the Hunger Tide.
- Take out Chandra's Ignition: Chandra's Ignition is next on the report's cut list. It works with other cards only once, when it is played: with Sawhorn Nemesis. Put in The Flame of Keld: Card advantage: you were 6 short; The Flame of Keld counts as card advantage.
- Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Peregrin Took: Card advantage: you were 6 short; Peregrin Took counts as card advantage. When Grist, the Hunger Tide makes an Insect token, Peregrin Took makes extra tokens.
- Take out Bloodbraid Challenger: Bloodbraid Challenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Tippy-Toe, Terrific Partner: Card advantage: you were 6 short; Tippy-Toe, Terrific Partner counts as card advantage.
- Take out Exterminator Magmarch: Exterminator Magmarch is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Foot Chopper: Card advantage: you were 6 short; Foot Chopper counts as card advantage. When a creature dies thanks to Foot Chopper, Syr Konrad, the Grim deals 1 damage.
- Take out Sawhorn Nemesis: Sawhorn Nemesis is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Shelob, Dread Weaver: Card advantage: you were 6 short; Shelob, Dread Weaver counts as card advantage.
Interaction
- Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 15 other cards: with 10 again and again, with 5 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 2 short; Solphim, Mayhem Dominus counts as interaction.
- Take out Tarmogoyf Nest: Tarmogoyf Nest is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gimli, Mournful Avenger: Interaction: you were 2 short; Gimli, Mournful Avenger counts as interaction.
Cards that work together
- Take out Polygoyf: Polygoyf works with 2 cards in this deck, none of them on its theme; Threats Around Every Corner works with 15 cards, 2 of them on it, and with your commander. Put in Threats Around Every Corner: When a card hits the graveyard thanks to Threats Around Every Corner, Syr Konrad, the Grim deals 1 damage
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
15 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 3.2 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Impulse: Talisman of Impulse is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Tempt with Mayhem: Tempt with Mayhem is next on the report's cut list. Works with nothing else in this deck. Put in Idol of Oblivion: Card advantage: you were 6 short; Idol of Oblivion counts as card advantage. Idol of Oblivion makes fodder for Grist, the Hunger Tide.
- Take out Chandra's Ignition: Chandra's Ignition is next on the report's cut list. It works with other cards only once, when it is played: with Sawhorn Nemesis. Put in The Flame of Keld: Card advantage: you were 6 short; The Flame of Keld counts as card advantage.
- Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Peregrin Took: Card advantage: you were 6 short; Peregrin Took counts as card advantage. When Grist, the Hunger Tide makes an Insect token, Peregrin Took makes extra tokens.
- Take out Bloodbraid Challenger: Bloodbraid Challenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Tippy-Toe, Terrific Partner: Card advantage: you were 6 short; Tippy-Toe, Terrific Partner counts as card advantage.
- Take out Exterminator Magmarch: Exterminator Magmarch is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Foot Chopper: Card advantage: you were 6 short; Foot Chopper counts as card advantage. When a creature dies thanks to Foot Chopper, Syr Konrad, the Grim deals 1 damage.
- Take out Sawhorn Nemesis: Sawhorn Nemesis is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Shelob, Dread Weaver: Card advantage: you were 6 short; Shelob, Dread Weaver counts as card advantage.
Interaction
- Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 15 other cards: with 10 again and again, with 5 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 2 short; Solphim, Mayhem Dominus counts as interaction.
- Take out Tarmogoyf Nest: Tarmogoyf Nest is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gimli, Mournful Avenger: Interaction: you were 2 short; Gimli, Mournful Avenger counts as interaction.
Cards that work together
- Take out Polygoyf: Polygoyf works with 2 cards in this deck, none of them on its theme; Threats Around Every Corner works with 15 cards, 2 of them on it, and with your commander. Put in Threats Around Every Corner: When a card hits the graveyard thanks to Threats Around Every Corner, Syr Konrad, the Grim deals 1 damage
Upgrades at bracket 4–5
No limits on Game Changers or combos.
17 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 3.2 → 3.8 of 5, still connected. It is more consistent: Build 4.3 → 5.0 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Temple of Malice: Temple of Malice enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Impulse: Talisman of Impulse is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Talisman of Resilience: Talisman of Resilience is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Tempt with Mayhem: Tempt with Mayhem is next on the report's cut list. Works with nothing else in this deck. Put in Idol of Oblivion: Card advantage: you were 6 short; Idol of Oblivion counts as card advantage. Idol of Oblivion makes fodder for Grist, the Hunger Tide.
- Take out Chandra's Ignition: Chandra's Ignition is next on the report's cut list. It works with other cards only once, when it is played: with Sawhorn Nemesis. Put in The Flame of Keld: Card advantage: you were 6 short; The Flame of Keld counts as card advantage.
- Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 3 other cards: with 1 again and again, with 2 just once or in the background. Put in Peregrin Took: Card advantage: you were 6 short; Peregrin Took counts as card advantage. When Grist, the Hunger Tide makes an Insect token, Peregrin Took makes extra tokens.
- Take out Bloodbraid Challenger: Bloodbraid Challenger is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Tippy-Toe, Terrific Partner: Card advantage: you were 6 short; Tippy-Toe, Terrific Partner counts as card advantage.
- Take out Exterminator Magmarch: Exterminator Magmarch is next on the report's cut list. Works with 4 other cards: with 2 again and again, with 2 just once or in the background. Put in Foot Chopper: Card advantage: you were 6 short; Foot Chopper counts as card advantage. When a creature dies thanks to Foot Chopper, Syr Konrad, the Grim deals 1 damage.
- Take out Sawhorn Nemesis: Sawhorn Nemesis is next on the report's cut list. Works with 14 other cards: with 9 again and again, with 5 just once or in the background. Put in Shelob, Dread Weaver: Card advantage: you were 6 short; Shelob, Dread Weaver counts as card advantage.
- Take out Syphon Mind: Syphon Mind is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Grisly Salvage: Grisly Salvage is next on the report's cut list. Works with 15 other cards: with 10 again and again, with 5 just once or in the background. Put in Solphim, Mayhem Dominus: Interaction: you were 2 short; Solphim, Mayhem Dominus counts as interaction.
- Take out Tarmogoyf Nest: Tarmogoyf Nest is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Gimli, Mournful Avenger: Interaction: you were 2 short; Gimli, Mournful Avenger counts as interaction.
Cards that work together
- Take out Polygoyf: Polygoyf works with 2 cards in this deck, none of them on its theme; Threats Around Every Corner works with 15 cards, 2 of them on it, and with your commander. Put in Threats Around Every Corner: When a card hits the graveyard thanks to Threats Around Every Corner, Syr Konrad, the Grim deals 1 damage
Opens a route: Swarmborn Giant. 7 of its cards reach Syr Konrad, the Grim through it.
Also short, against a typical Commander deck: card advantage 8 of 14, interaction 10 of 12.
The decklist
Creatures
Accursed Marauder · Anger · Archon of Cruelty · Barrowgoyf · Bloodbraid Challenger · Bloodbraid Elf · Brawn · Broodmate Tyrant · Burnished Hart · Coram, the Undertaker · Eternal Witness · Exterminator Magmarch · Gluttonous Hellkite · Graveshifter · Ignoble Hierarch · Infested Thrinax · Izoni, Thousand-Eyed · Junji, the Midnight Sky · Lhurgoyf · Mortivore · Necrogoyf · Polygoyf · Pyrogoyf · Sakura-Tribe Elder · Sawhorn Nemesis · Selvala, Heart of the Wilds · Siege-Gang Lieutenant · Stitcher's Supplier · Syr Konrad, the Grim · Yavimaya Elder · Ziatora, the Incinerator
Planeswalkers
Garruk, Apex Predator · Grist, the Hunger Tide · Liliana, Death's Majesty
Instants and sorceries
Bituminous Blast · Chandra's Ignition · Faithless Looting · Final Act · Find // Finality · Grapple with the Past · Grisly Salvage · Kolaghan's Command · Maelstrom Pulse · Rampant Growth · Riveteers Charm · Syphon Mind · Tempt with Mayhem · Terminate
Artifacts and enchantments
Altar of the Goyf · Arcane Signet · Deadbridge Chant · Deathreap Ritual · Lightning Greaves · Maskwood Nexus · Sol Ring · Talisman of Impulse · Talisman of Indulgence · Talisman of Resilience · Tarmogoyf Nest · The Reaver Cleaver
Lands
Canyon Slough · Cinder Glade · Command Tower · Dakmor Salvage · Demolition Field · Evolving Wilds · Exotic Orchard · 5 Forest · Forgotten Cave · Kessig Wolf Run · Mossfire Valley · 3 Mountain · Myriad Landscape · Path of Ancestry · Raging Ravine · Riveteers Overlook · Savage Lands · Shadowblood Ridge · Sheltered Thicket · Smoldering Marsh · 4 Swamp · Tainted Peak · Tainted Wood · Temple of Abandon · Temple of Malady · Temple of Malice · Terramorphic Expanse · Tranquil Thicket · Twisted Landscape · Viridescent Bog
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