edhseer Commander synergy, explained
Legendary Creature — Vampire Assassin
Mana cost: {1}{B}{B}
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
triggered —
triggered — puts a counter on it
Assassins, Mercenaries, and Rogues you control have deathtouch and that ability
static — grants a keyword
Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens.
triggered —
triggered — draws you 1 card
triggered — makes 2 tokens
What a deck led by this card wants
Causes: exile a creature, a creature leaves a graveyard, put a counter on anything, remove a counter from anything, draw a card, create a Treasure artifact token, put a Treasure artifact token onto the battlefield.
Cares about: a creature dies, an Assassin it grants abilities to, a Mercenary it grants abilities to, a Rogue it grants abilities to.
an Assassin deals combat damage — 212 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill deals combat damage:
an Assassin attacks — 212 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill attacks:
an Assassin creature it grants types to — 219 cards in the game can cause this.
218 other cards cause it too. These are the ones with the most connections.
a Vampire attacks — 484 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Mari is one).
a Vampire creature is cast — 484 cards in the game can cause this (Mari is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill enters:
a creature is exiled — 1,003 cards in the game can cause this (Mari is one).
When a creature is exiled thanks to Mari, the Killing Quill:
4 other cards care about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Mari is one).
12 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Mari is one).
1 other card cares about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this.
2,824 other cards cause it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Mari is one).
When a Treasure enters thanks to Mari, the Killing Quill:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill makes a Treasure token:
17 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Mari is one).
8 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (Mari is one).
When a Treasure enters thanks to Mari, the Killing Quill:
56 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Mari is one).
When Mari, the Killing Quill attacks:
153 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Mari is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Mari is one).
499 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Mari is one).
83 other cards care about it too. These are the ones with the most connections.