Drudge Spell

Enchantment

Produces: a creature leaving the battlefield, a Skeleton creature token being created, a Skeleton creature token entering the battlefield, a Skeleton creature token dying.

Cares about: nothing.

Partners

21 cards can cause a creature token dying.

  1. Joel, Resolute Survivor — When a Skeleton dies thanks to Drudge Spell, Joel, Resolute Survivor puts a counter on a permanent
  2. Grismold, the Dreadsower — When a Skeleton dies thanks to Drudge Spell, Grismold, the Dreadsower puts a counter on a permanent

44 cards can cause a creature token leaving the battlefield.

  1. Zurgo Stormrender — When a Skeleton leaves the battlefield thanks to Drudge Spell, Zurgo Stormrender draws you 1 card
  2. Twilight Drover — When a Skeleton leaves the battlefield thanks to Drudge Spell, Twilight Drover puts a counter on a permanent

85 cards can cause a token dying.

  1. Tatsumasa, the Dragon's Fang — When a Skeleton dies thanks to Drudge Spell, Tatsumasa, the Dragon's Fang triggers

114 cards can cause a token leaving the battlefield.

  1. Ugin, the Ineffable — When a Skeleton leaves the battlefield thanks to Drudge Spell, Ugin, the Ineffable triggers
  2. Boomer Scrapper — When a Skeleton leaves the battlefield thanks to Drudge Spell, Boomer Scrapper puts a counter on a permanent
  3. Nadier's Nightblade — When a Skeleton leaves the battlefield thanks to Drudge Spell, Nadier's Nightblade costs each opponent 1 life

2,371 cards can cause a creature dying.

  1. Pelt Collector — When a Skeleton dies thanks to Drudge Spell, Pelt Collector puts counters on a permanent
  2. Daxos, Blessed by the Sun — When a Skeleton dies thanks to Drudge Spell, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When a Skeleton dies thanks to Drudge Spell, Elas il-Kor, Sadistic Pilgrim costs each opponent 1 life

3,442 cards can cause a creature entering the battlefield.

  1. Boss's Chauffeur — When a Skeleton enters thanks to Drudge Spell, Boss's Chauffeur puts a counter on a permanent

8,112 cards can cause anything leaving the battlefield.

  1. Willow Geist — When a creature leaves a graveyard thanks to Drudge Spell, Willow Geist puts counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →