Precons › Duskmourn: House of Horror Commander

Endless Punishment

Commander precon · Duskmourn: House of Horror Commander · 2024 · led by Valgavoth, Harrower of Souls

Synergy 3.6/5 (connected) · Bracket 1–2 · Valgavoth, Harrower of Souls works with 3 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.6 → 4.3 of 5, from connected to tight. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  4. Take out Temple of Malice: Temple of Malice enters tapped. Put in Haunted Ridge: Haunted Ridge enters tapped less often and makes black or red.

Card advantage

  1. Take out Light Up the Stage: Light Up the Stage costs 3 where Wrenn's Resolve costs 2. Put in Wrenn's Resolve: Wrenn's Resolve is the same card draw for 1 less mana.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Far Fortune, End Boss works with 40 cards, 39 of them on it. Put in Far Fortune, End Boss: When a permanent deals noncombat damage thanks to Far Fortune, End Boss, Fear of Burning Alive deals that amount damage
  2. Take out Nightshade Harvester: Nightshade Harvester works with 1 card in this deck, none of it on its theme; Artist's Talent works with 44 cards, 24 of them on it. Put in Artist's Talent: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Artist's Talent doubles the damage
  3. Take out Blood Seeker: Blood Seeker works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 35 cards, 34 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Rankle and Torbran doubles the damage
  4. Take out Gray Merchant of Asphodel: Gray Merchant of Asphodel works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 24 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Quest for Pure Flame doubles the damage

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

11 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.6 → 4.3 of 5, from connected to tight. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  4. Take out Temple of Malice: Temple of Malice enters tapped. Put in Haunted Ridge: Haunted Ridge enters tapped less often and makes black or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Light Up the Stage: Light Up the Stage costs 3 where Wrenn's Resolve costs 2. Put in Wrenn's Resolve: Wrenn's Resolve is the same card draw for 1 less mana.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Far Fortune, End Boss works with 40 cards, 39 of them on it. Put in Far Fortune, End Boss: When a permanent deals noncombat damage thanks to Far Fortune, End Boss, Fear of Burning Alive deals that amount damage
  2. Take out Nightshade Harvester: Nightshade Harvester works with 1 card in this deck, none of it on its theme; Artist's Talent works with 44 cards, 24 of them on it. Put in Artist's Talent: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Artist's Talent doubles the damage
  3. Take out Blood Seeker: Blood Seeker works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 35 cards, 34 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Rankle and Torbran doubles the damage
  4. Take out Gray Merchant of Asphodel: Gray Merchant of Asphodel works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 24 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Quest for Pure Flame doubles the damage

Upgrades at bracket 4–5

No limits on Game Changers or combos.

12 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.6 → 4.3 of 5, from connected to tight. It is a little more consistent: Build 4.5 → 4.6 of 5, still on target; no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Bloodfell Caves: Bloodfell Caves enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Blood Crypt: Blood Crypt never enters tapped and makes black or red.
  3. Take out Geothermal Bog: Geothermal Bog enters tapped. Put in Luxury Suite: Luxury Suite never enters tapped and makes black or red.
  4. Take out Temple of Malice: Temple of Malice enters tapped. Put in Haunted Ridge: Haunted Ridge enters tapped less often and makes black or red.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  2. Take out Rakdos Signet: Rakdos Signet is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Séance Board: Séance Board is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Light Up the Stage: Light Up the Stage is weaker card draw than Jeska's Will. Put in Jeska's Will: Jeska's Will is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Basilisk Collar: Basilisk Collar works with no other card in this deck; Far Fortune, End Boss works with 40 cards, 39 of them on it. Put in Far Fortune, End Boss: When a permanent deals noncombat damage thanks to Far Fortune, End Boss, Fear of Burning Alive deals that amount damage
  2. Take out Nightshade Harvester: Nightshade Harvester works with 1 card in this deck, none of it on its theme; Artist's Talent works with 44 cards, 24 of them on it. Put in Artist's Talent: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Artist's Talent doubles the damage
  3. Take out Blood Seeker: Blood Seeker works with 1 card in this deck, none of it on its theme; Rankle and Torbran works with 35 cards, 34 of them on it. Put in Rankle and Torbran: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Rankle and Torbran doubles the damage
  4. Take out Gray Merchant of Asphodel: Gray Merchant of Asphodel works with 1 card in this deck, none of it on its theme; Quest for Pure Flame works with 24 cards, all of them on it. Put in Quest for Pure Flame: When a permanent deals noncombat damage thanks to Fear of Burning Alive, Quest for Pure Flame doubles the damage

Opens a route: Hazoret's Monument. 24 of its cards reach Spiteful Visions through it.

Also short, against a typical Commander deck: interaction 8 of 12, ramp 12 of 13.

The decklist

Creatures

Barbflare Gremlin · Blood Artist · Blood Seeker · Braids, Arisen Nightmare · Brash Taunter · Combustible Gearhulk · Falkenrath Noble · Fate Unraveler · Fear of Burning Alive · Florian, Voldaren Scion · Gleeful Arsonist · Gray Merchant of Asphodel · Harsh Mentor · Kaervek the Merciless · Kardur, Doomscourge · Kederekt Parasite · Massacre Girl · Massacre Wurm · Mayhem Devil · Mogis, God of Slaughter · Morbid Opportunist · Nightshade Harvester · Persistent Constrictor · Rakdos, Lord of Riots · Rampaging Ferocidon · Solemn Simulacrum · Star Athlete · Stormfist Crusader · Syr Konrad, the Grim · Tectonic Giant · The Lord of Pain · Vial Smasher the Fierce

Instants and sorceries

Bedevil · Blasphemous Act · Blood Pact · Chaos Warp · Decree of Pain · Feed the Swarm · Grab the Prize · Infernal Grasp · Light Up the Stage · Rakdos Charm · Sadistic Shell Game · Sign in Blood · Suspended Sentence

Artifacts and enchantments

Arcane Signet · Basilisk Collar · Bastion of Remembrance · Enchanter's Bane · Fellwar Stone · Lightning Greaves · Mask of Griselbrand · Mind Stone · Rakdos Signet · Séance Board · Sol Ring · Spiked Corridor // Torture Pit · Spiteful Visions · Talisman of Indulgence · Theater of Horrors · Thought Vessel

Lands

Ash Barrens · Blackcleave Cliffs · Bloodfell Caves · Canyon Slough · Command Tower · Dragonskull Summit · Evolving Wilds · Exotic Orchard · Foreboding Ruins · Geothermal Bog · Graven Cairns · Leechridden Swamp · 8 Mountain · Shadowblood Ridge · Shivan Gorge · Smoldering Marsh · Spinerock Knoll · Sulfurous Springs · 8 Swamp · Tainted Peak · Temple of Malice · Temple of the False God · Terramorphic Expanse · Witch's Clinic

Other Duskmourn: House of Horror Commander precons