Precons › Duskmourn: House of Horror Commander
Jump Scare!
Commander precon · Duskmourn: House of Horror Commander · 2024 · led by Zimone, Mystery Unraveler
Main theme: Landfall · Synergy 3.7/5 (connected) · Bracket 3 · Zimone, Mystery Unraveler works with 42 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.
20 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 3.7 → 4.3 of 5, from connected to tight. It is more consistent: Build 4.1 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Yedora, Grave Gardener: With Zimone, Mystery Unraveler and Sakura-Tribe Elder, Yedora, Grave Gardener makes an infinite combo, which bracket 1–2 doesn't allow. Put in Silvan Reveler: When a land enters thanks to Silvan Reveler, Zimone, Mystery Unraveler triggers
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Tangled Islet: Tangled Islet enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Botanical Sanctum: Botanical Sanctum enters tapped less often and makes blue or green.
- Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Dreamroot Cascade: Dreamroot Cascade enters tapped less often and makes blue or green.
Interaction
- Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Ignis Scientia: Interaction: you were 7 short; Ignis Scientia counts as interaction. When a land enters thanks to Ignis Scientia, Zimone, Mystery Unraveler triggers.
- Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction. Claim the Kingdom fills the graveyard Dig Through Time delves from.
- Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with nothing else in this deck. Put in Sowing Mycospawn: Interaction: you were 7 short; Sowing Mycospawn counts as interaction. When a land enters thanks to Sowing Mycospawn, Zimone, Mystery Unraveler triggers.
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with nothing else in this deck. Put in Roll-Roll-Roll-Roll: Interaction: you were 7 short; Roll-Roll-Roll-Roll counts as interaction. When a land enters thanks to Roll-Roll-Roll-Roll, Zimone, Mystery Unraveler triggers.
- Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Broken Bond: Interaction: you were 7 short; Broken Bond counts as interaction. When a land enters thanks to Broken Bond, Zimone, Mystery Unraveler triggers.
- Take out Trail of Mystery: Trail of Mystery is next on the report's cut list. Put in Mwonvuli Acid-Moss: Interaction: you were 7 short; Mwonvuli Acid-Moss counts as interaction. When a Forest enters thanks to Mwonvuli Acid-Moss, Zimone, Mystery Unraveler triggers.
- Take out Rashmi, Eternities Crafter: Rashmi, Eternities Crafter is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Reap and Sow: Interaction: you were 7 short; Reap and Sow counts as interaction. When a land enters thanks to Reap and Sow, Zimone, Mystery Unraveler triggers.
Cards that work together
- Take out Ezuri's Predation: Ezuri's Predation works with no other card in this deck; Icetill Explorer works with 23 cards, 12 of them on it, and with your commander. Put in Icetill Explorer: Zimone, Mystery Unraveler puts cards into the graveyard that Icetill Explorer can bring back
- Take out Cackling Counterpart: Cackling Counterpart works with 2 cards in this deck, none of them on its theme; Springheart Nantuko works with 13 cards, 10 of them on it. Put in Springheart Nantuko: Springheart Nantuko counts toward the 3 or more creatures Augur of Autumn needs
- Take out Primordial Mist: Primordial Mist works with 3 cards in this deck, 2 of them on its theme; Hedron Scrabbler works with 14 cards, 10 of them on it. Put in Hedron Scrabbler: Hedron Scrabbler counts toward the 3 or more creatures Augur of Autumn needs
- Take out Hydra Omnivore: Hydra Omnivore works with 3 cards in this deck, none of them on its theme; Dancing from Dark to Dawn works with 12 cards, 10 of them on it. Put in Dancing from Dark to Dawn: When Zimone, Mystery Unraveler is cast, Dancing from Dark to Dawn puts that spell's mana value counters on a creature
- Take out Giggling Skitterspike: Giggling Skitterspike works with 4 cards in this deck, none of them on its theme. Put in Khalni Heart Expedition: When a land enters thanks to Khalni Heart Expedition, Zimone, Mystery Unraveler triggers
- Take out Skaab Ruinator: Skaab Ruinator works with 3 cards in this deck, none of them on its theme; Hedron Crab works with 16 cards, 12 of them on it. Put in Hedron Crab: Hedron Crab counts toward the 3 or more creatures Augur of Autumn needs
- Take out Experimental Lab // Staff Room: Experimental Lab // Staff Room works with 8 cards in this deck, 4 of them on its theme; Toph, Earthbending Master works with 13 cards, 10 of them on it. Put in Toph, Earthbending Master: Toph, Earthbending Master counts toward the 3 or more creatures Augur of Autumn needs
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
23 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 3.7 → 4.3 of 5, from connected to tight. It is more consistent: Build 4.1 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Tangled Islet: Tangled Islet enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Botanical Sanctum: Botanical Sanctum enters tapped less often and makes blue or green.
- Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Dreamroot Cascade: Dreamroot Cascade enters tapped less often and makes blue or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Ignis Scientia: Interaction: you were 7 short; Ignis Scientia counts as interaction. When a land enters thanks to Ignis Scientia, Zimone, Mystery Unraveler triggers.
- Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction. Claim the Kingdom fills the graveyard Dig Through Time delves from.
- Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with nothing else in this deck. Put in Sowing Mycospawn: Interaction: you were 7 short; Sowing Mycospawn counts as interaction. When a land enters thanks to Sowing Mycospawn, Zimone, Mystery Unraveler triggers.
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with nothing else in this deck. Put in Roll-Roll-Roll-Roll: Interaction: you were 7 short; Roll-Roll-Roll-Roll counts as interaction. When a land enters thanks to Roll-Roll-Roll-Roll, Zimone, Mystery Unraveler triggers.
- Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Broken Bond: Interaction: you were 7 short; Broken Bond counts as interaction. When a land enters thanks to Broken Bond, Zimone, Mystery Unraveler triggers.
- Take out Trail of Mystery: Trail of Mystery is next on the report's cut list. Put in Mwonvuli Acid-Moss: Interaction: you were 7 short; Mwonvuli Acid-Moss counts as interaction. When a Forest enters thanks to Mwonvuli Acid-Moss, Zimone, Mystery Unraveler triggers.
- Take out Rashmi, Eternities Crafter: Rashmi, Eternities Crafter is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Reap and Sow: Interaction: you were 7 short; Reap and Sow counts as interaction. When a land enters thanks to Reap and Sow, Zimone, Mystery Unraveler triggers.
- Take out Counterspell: Counterspell is weaker counterspell than Force of Will. Put in Force of Will: Force of Will is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Sandwurm Convergence: Sandwurm Convergence works with no other card in this deck; Silvan Reveler works with 30 cards, 16 of them on it, and with your commander. Put in Silvan Reveler: When a land enters thanks to Silvan Reveler, Zimone, Mystery Unraveler triggers
- Take out Ezuri's Predation: Ezuri's Predation works with no other card in this deck; Icetill Explorer works with 23 cards, 12 of them on it, and with your commander. Put in Icetill Explorer: Zimone, Mystery Unraveler puts cards into the graveyard that Icetill Explorer can bring back
- Take out Cackling Counterpart: Cackling Counterpart works with 2 cards in this deck, none of them on its theme; Springheart Nantuko works with 13 cards, 10 of them on it. Put in Springheart Nantuko: Springheart Nantuko counts toward the 3 or more creatures Augur of Autumn needs
- Take out Primordial Mist: Primordial Mist works with 3 cards in this deck, 2 of them on its theme; Hedron Scrabbler works with 14 cards, 10 of them on it. Put in Hedron Scrabbler: Hedron Scrabbler counts toward the 3 or more creatures Augur of Autumn needs
- Take out Hydra Omnivore: Hydra Omnivore works with 3 cards in this deck, none of them on its theme; Dancing from Dark to Dawn works with 12 cards, 10 of them on it. Put in Dancing from Dark to Dawn: When Zimone, Mystery Unraveler is cast, Dancing from Dark to Dawn puts that spell's mana value counters on a creature
- Take out Giggling Skitterspike: Giggling Skitterspike works with 4 cards in this deck, none of them on its theme. Put in Khalni Heart Expedition: When a land enters thanks to Khalni Heart Expedition, Zimone, Mystery Unraveler triggers
- Take out Skaab Ruinator: Skaab Ruinator works with 3 cards in this deck, none of them on its theme; Hedron Crab works with 16 cards, 12 of them on it. Put in Hedron Crab: Hedron Crab counts toward the 3 or more creatures Augur of Autumn needs
- Take out Experimental Lab // Staff Room: Experimental Lab // Staff Room works with 8 cards in this deck, 4 of them on its theme; Toph, Earthbending Master works with 13 cards, 10 of them on it. Put in Toph, Earthbending Master: Toph, Earthbending Master counts toward the 3 or more creatures Augur of Autumn needs
Upgrades at bracket 4–5
No limits on Game Changers or combos.
24 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 3.7 → 4.3 of 5, from connected to tight. It is more consistent: Build 4.1 → 5.0 of 5, still on target; no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Simic Growth Chamber: Simic Growth Chamber enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Tangled Islet: Tangled Islet enters tapped. Put in Rejuvenating Springs: Rejuvenating Springs never enters tapped and makes blue or green.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Tropical Island: Tropical Island never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Botanical Sanctum: Botanical Sanctum enters tapped less often and makes blue or green.
- Take out Vineglimmer Snarl: Vineglimmer Snarl enters tapped. Put in Dreamroot Cascade: Dreamroot Cascade enters tapped less often and makes blue or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Simic Signet: Simic Signet is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Aether Gale: Aether Gale is next on the report's cut list. Works with nothing else in this deck. Put in Ignis Scientia: Interaction: you were 7 short; Ignis Scientia counts as interaction. When a land enters thanks to Ignis Scientia, Zimone, Mystery Unraveler triggers.
- Take out Overwhelming Stampede: Overwhelming Stampede is next on the report's cut list. Works with nothing else in this deck. Put in Claim the Kingdom: Interaction: you were 7 short; Claim the Kingdom counts as interaction. Claim the Kingdom fills the graveyard Dig Through Time delves from.
- Take out Wilderness Reclamation: Wilderness Reclamation is next on the report's cut list. Works with nothing else in this deck. Put in Sowing Mycospawn: Interaction: you were 7 short; Sowing Mycospawn counts as interaction. When a land enters thanks to Sowing Mycospawn, Zimone, Mystery Unraveler triggers.
- Take out Scroll of Fate: Scroll of Fate is next on the report's cut list. Works with nothing else in this deck. Put in Roll-Roll-Roll-Roll: Interaction: you were 7 short; Roll-Roll-Roll-Roll counts as interaction. When a land enters thanks to Roll-Roll-Roll-Roll, Zimone, Mystery Unraveler triggers.
- Take out Biomass Mutation: Biomass Mutation is next on the report's cut list. Works with nothing else in this deck. Put in Broken Bond: Interaction: you were 7 short; Broken Bond counts as interaction. When a land enters thanks to Broken Bond, Zimone, Mystery Unraveler triggers.
- Take out Trail of Mystery: Trail of Mystery is next on the report's cut list. Put in Mwonvuli Acid-Moss: Interaction: you were 7 short; Mwonvuli Acid-Moss counts as interaction. When a Forest enters thanks to Mwonvuli Acid-Moss, Zimone, Mystery Unraveler triggers.
- Take out Rashmi, Eternities Crafter: Rashmi, Eternities Crafter is next on the report's cut list. Works with 4 other cards: with 4 again and again. Put in Reap and Sow: Interaction: you were 7 short; Reap and Sow counts as interaction. When a land enters thanks to Reap and Sow, Zimone, Mystery Unraveler triggers.
- Take out Counterspell: Counterspell is weaker counterspell than Force of Will. Put in Force of Will: Force of Will is counterspell too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Oversimplify: Oversimplify is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Sandwurm Convergence: Sandwurm Convergence works with no other card in this deck; Silvan Reveler works with 30 cards, 16 of them on it, and with your commander. Put in Silvan Reveler: When a land enters thanks to Silvan Reveler, Zimone, Mystery Unraveler triggers
- Take out Ezuri's Predation: Ezuri's Predation works with no other card in this deck; Icetill Explorer works with 23 cards, 12 of them on it, and with your commander. Put in Icetill Explorer: Zimone, Mystery Unraveler puts cards into the graveyard that Icetill Explorer can bring back
- Take out Cackling Counterpart: Cackling Counterpart works with 2 cards in this deck, none of them on its theme; Springheart Nantuko works with 13 cards, 10 of them on it. Put in Springheart Nantuko: Springheart Nantuko counts toward the 3 or more creatures Augur of Autumn needs
- Take out Primordial Mist: Primordial Mist works with 3 cards in this deck, 2 of them on its theme; Hedron Scrabbler works with 14 cards, 10 of them on it. Put in Hedron Scrabbler: Hedron Scrabbler counts toward the 3 or more creatures Augur of Autumn needs
- Take out Hydra Omnivore: Hydra Omnivore works with 3 cards in this deck, none of them on its theme; Dancing from Dark to Dawn works with 12 cards, 10 of them on it. Put in Dancing from Dark to Dawn: When Zimone, Mystery Unraveler is cast, Dancing from Dark to Dawn puts that spell's mana value counters on a creature
- Take out Giggling Skitterspike: Giggling Skitterspike works with 4 cards in this deck, none of them on its theme. Put in Khalni Heart Expedition: When a land enters thanks to Khalni Heart Expedition, Zimone, Mystery Unraveler triggers
- Take out Skaab Ruinator: Skaab Ruinator works with 3 cards in this deck, none of them on its theme; Hedron Crab works with 16 cards, 12 of them on it. Put in Hedron Crab: Hedron Crab counts toward the 3 or more creatures Augur of Autumn needs
- Take out Experimental Lab // Staff Room: Experimental Lab // Staff Room works with 8 cards in this deck, 4 of them on its theme; Toph, Earthbending Master works with 13 cards, 10 of them on it. Put in Toph, Earthbending Master: Toph, Earthbending Master counts toward the 3 or more creatures Augur of Autumn needs
Opens a route: Fecund Greenshell. 7 of its cards reach Aesi, Tyrant of Gyre Strait through it.
Also short, against a typical Commander deck: interaction 5 of 12.
The decklist
Creatures
Aesi, Tyrant of Gyre Strait · Arixmethes, Slumbering Isle · Ashaya, Soul of the Wild · Augur of Autumn · Beanstalk Giant // Fertile Footsteps · Body of Knowledge · Citanul Hierophants · Curator Beastie · Deathmist Raptor · Giggling Skitterspike · Glitch Interpreter · Greater Tanuki · Hydra Omnivore · Kefnet the Mindful · Kheru Spellsnatcher · Kianne, Corrupted Memory · Multani, Yavimaya's Avatar · Overgrown Zealot · Rashmi, Eternities Crafter · Sakura-Tribe Elder · Scute Swarm · Shigeki, Jukai Visionary · Shriekwood Devourer · Skaab Ruinator · Tatyova, Benthic Druid · Temur War Shaman · Thunderfoot Baloth · Trygon Predator · Whisperwood Elemental · Worldspine Wurm · Yavimaya Elder · Yedora, Grave Gardener
Instants and sorceries
Aether Gale · Beast Within · Biomass Mutation · Cackling Counterpart · Counterspell · Cultivate · Dig Through Time · Disorienting Choice · Eureka Moment · Explosive Vegetation · Ezuri's Predation · Growth Spiral · Oversimplify · Overwhelming Stampede · Rampant Growth · Reality Shift · Zimone's Hypothesis
Artifacts and enchantments
Arcane Signet · Experimental Lab // Staff Room · Growing Dread · Primordial Mist · Retreat to Coralhelm · Sandwurm Convergence · Scroll of Fate · Simic Signet · Sol Ring · They Came from the Pipes · Trail of Mystery · Wilderness Reclamation
Lands
Ash Barrens · Castle Vantress · Command Tower · Drownyard Temple · Evolving Wilds · Flooded Grove · 9 Forest · Hinterland Harbor · 9 Island · Mosswort Bridge · Myriad Landscape · Overflowing Basin · Quandrix Campus · Reliquary Tower · Simic Growth Chamber · Tangled Islet · Temple of Mystery · Temple of the False God · Terramorphic Expanse · Thornwood Falls · Vineglimmer Snarl · Yavimaya Coast
Other Duskmourn: House of Horror Commander precons