Mole Man, Moloid Master

Mole Man, Moloid Master

Legendary Creature — Human Villain

Mana cost: {2}{G}

How we read this card

You may play lands from your graveyard.

static — brings a card back

Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with that ability

triggered — makes a token

Whenever this token attacks, you may mill a card.

What a deck led by this card wants

Causes: play a land, a land leaves a graveyard, create a Minion creature token, put a Minion creature token onto the battlefield.

Cares about: a land enters the battlefield, a land in a graveyard.

Works well with

a land is played — 97 cards in the game can cause this (Mole Man is one).

When a land plays a land thanks to Mole Man, Moloid Master:

  1. Flubs, the Fool — draws you 1 card
  2. Infernal Sovereign — draws you 1 card
  3. Shadow of the Goblin — deals 1 damage
  4. The Endstone — draws you 1 card
  5. Horn of Greed — makes a player draw 1 card
  6. Pangosaur — triggers
  7. City of Traitors — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (Mole Man is one).

When Mole Man, Moloid Master deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Mole Man is one).

When Mole Man, Moloid Master enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Mole Man, Moloid Master can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Mole Man, Moloid Master can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, Mole Man, Moloid Master can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Mole Man, Moloid Master can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Mole Man, Moloid Master can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Mole Man, Moloid Master can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Mole Man, Moloid Master can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, Mole Man, Moloid Master can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Mole Man, Moloid Master can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Mole Man, Moloid Master can bring back

624 other cards cause it too. These are the ones with the most connections.

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Fecund Greenshell — When a land enters thanks to Fecund Greenshell, Mole Man, Moloid Master makes a token
  2. Summon: Fenrir — When a land enters thanks to Summon: Fenrir, Mole Man, Moloid Master makes a token
  3. The Earth King — When a land enters thanks to The Earth King, Mole Man, Moloid Master makes a token
  4. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Mole Man, Moloid Master makes a token
  5. Contaminant Grafter — When a land enters thanks to Contaminant Grafter, Mole Man, Moloid Master makes a token
  6. Kodama of the West Tree — When a land enters thanks to Kodama of the West Tree, Mole Man, Moloid Master makes a token
  7. Ordeal of Nylea — When a land enters thanks to Ordeal of Nylea, Mole Man, Moloid Master makes a token
  8. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Mole Man, Moloid Master makes a token
  9. Sword of the Animist — When a land enters thanks to Sword of the Animist, Mole Man, Moloid Master makes a token
  10. Explorer's Scope — When a land enters thanks to Explorer's Scope, Mole Man, Moloid Master makes a token

1,550 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Mole Man is one).

When a land leaves a graveyard thanks to Mole Man, Moloid Master:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Mole Man, Moloid Master makes fodder for Birthing Ritual

2,719 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Mole Man is one).

When a Minion enters thanks to Mole Man, Moloid Master:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Mole Man is one).

  1. Staff of the Storyteller — When Mole Man, Moloid Master makes a Minion token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Mole Man is one).

When a Minion enters thanks to Mole Man, Moloid Master:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Mole Man is one).

When Mole Man, Moloid Master makes a Minion token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Mole Man is one).

When Mole Man, Moloid Master enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mole Man is one).

When Mole Man, Moloid Master attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

130 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Mole Man is one).

  1. Adaptive Omnitool — When Mole Man, Moloid Master attacks, Adaptive Omnitool searches a library

204 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mole Man is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Minion enters thanks to Mole Man, Moloid Master, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.