Flubs, the Fool

Flubs, the Fool

Legendary Creature — Frog Scout

Mana cost: {G}{U}{R}

How we read this card

You may play an additional land on each of your turns.

static —

Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

triggered — draws you 1 card

triggered — draws you 1 card

triggered —

triggered —

What a deck led by this card wants

Causes: play a land, draw a card, discard a card.

Cares about: a land is played, a spell is cast.

Works well with

a land is played — 97 cards in the game can cause this.

When a land plays a land thanks to:

  1. Infernal Sovereign — Flubs, the Fool, Infernal Sovereign draws you 1 card
  2. Shadow of the Goblin — Flubs, the Fool, Shadow of the Goblin deals 1 damage
  3. The Endstone — Flubs, the Fool, The Endstone draws you 1 card
  4. Horn of Greed — Flubs, the Fool, Horn of Greed makes a player draw 1 card
  5. Captain Kathryn Janeway — Flubs, the Fool draws you 1 card
  6. Sword of Forge and Frontier — Flubs, the Fool draws you 1 card
  7. Glacierwood Siege — Flubs, the Fool draws you 1 card
  8. Conduit of Worlds — Flubs, the Fool draws you 1 card
  9. Exploration Broodship — Flubs, the Fool draws you 1 card
  10. Mole Man, Moloid Master — Flubs, the Fool draws you 1 card
  11. Icetill Explorer — Flubs, the Fool draws you 1 card
  12. Courser of Kruphix — Flubs, the Fool draws you 1 card
  13. Magus of the Mind — Flubs, the Fool draws you 1 card
  14. Thranduil's Company — Flubs, the Fool draws you 1 card
  15. Pangosaur — Flubs, the Fool, Pangosaur triggers
  16. City of Traitors — Flubs, the Fool, City of Traitors sacrifices itself

65 other cards care about it too. These are the ones with the most connections.

a Frog attacks — 135 cards in the game can cause this (Flubs is one).

  1. Grolnok, the Omnivore — When Flubs, the Fool attacks, Grolnok, the Omnivore mills a card

a Frog enters the battlefield — 140 cards in the game can cause this (Flubs is one).

  1. Valley Mightcaller — When Flubs, the Fool enters, Valley Mightcaller puts a +1/+1 counter on itself

cast a spell — 155 cards in the game can cause this.

  1. Lure of Prey — When Lure of Prey is cast, Flubs, the Fool draws you 1 card
  2. Buster Sword — When a spell is cast thanks to Buster Sword, Flubs, the Fool draws you 1 card
  3. Jin-Gitaxias // The Great Synthesis — When a spell is cast thanks to Jin-Gitaxias // The Great Synthesis, Flubs, the Fool draws you 1 card
  4. Goliath Daydreamer — When Goliath Daydreamer is cast, Flubs, the Fool draws you 1 card
  5. Baral and Kari Zev — When a spell is cast thanks to Baral and Kari Zev, Flubs, the Fool draws you 1 card
  6. Spawnsire of Ulamog — When Spawnsire of Ulamog is cast, Flubs, the Fool draws you 1 card
  7. Emperor Mihail II — When a Merfolk is cast thanks to Emperor Mihail II, Flubs, the Fool draws you 1 card
  8. Shell of the Last Kappa — When Shell of the Last Kappa is cast, Flubs, the Fool draws you 1 card
  9. Svella, Ice Shaper — When a spell is cast thanks to Svella, Ice Shaper, Flubs, the Fool draws you 1 card
  10. Uvilda, Dean of Perfection // Nassari, Dean of Expression — When Uvilda, Dean of Perfection // Nassari, Dean of Expression is cast, Flubs, the Fool draws you 1 card

145 other cards cause it too. These are the ones with the most connections.

a Scout deals combat damage — 353 cards in the game can cause this (Flubs is one).

  1. Vaan, Street Thief — When Flubs, the Fool deals combat damage, Vaan, Street Thief exiles a card from a library

a card is discarded — 2,042 cards in the game can cause this (Flubs is one).

When Flubs, the Fool makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Flubs is one).

When Flubs, the Fool makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Flubs is one).

  1. Samwise Gamgee — Flubs, the Fool puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Flubs, the Fool puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Flubs, the Fool puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Flubs, the Fool puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Flubs, the Fool puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Flubs, the Fool puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Flubs, the Fool puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Flubs, the Fool fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Flubs, the Fool puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Flubs, the Fool puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Flubs is one).

When a card hits the graveyard thanks to Flubs, the Fool:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Flubs is one).

When Flubs, the Fool attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Flubs is one).

When Flubs, the Fool attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

198 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Flubs is one).

When Flubs, the Fool enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. Aetherstorm Roc — puts a counter on a permanent you control

348 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Flubs is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Flubs, the Fool enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.