Precons › Commander Legends: Battle for Baldur's Gate

Exit from Exile

Commander precon · Commander Legends: Battle for Baldur's Gate · 2022 · led by Faldorn, Dread Wolf Herald

Synergy 3.9/5 (connected) · Bracket 3 · Faldorn, Dread Wolf Herald works with 15 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 3, so the first swap brings it down.

9 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.9 → 4.1 of 5, from connected to tight. It is a little more consistent: Build 4.4 → 4.5 of 5, still on target; 5 short on interaction, was 6, still 1 short on card advantage. That is what this page measures: how well the deck holds together, not how strong it is.

First, to reach bracket 1–2

  1. Take out Jeska's Will: Jeska's Will is on the official Game Changer list, which raises a deck's bracket; bracket 1–2 allows none, and this deck has 1. Put in Glaring Fleshraker: While you control Glaring Fleshraker, Xenagos, the Reveler counts it and does more

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Highland Forest: Highland Forest enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
  4. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Taiga: Taiga never enters tapped and makes red or green.

Card advantage

  1. Take out Chaos Wand: Chaos Wand is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Moonveil Regent: Card advantage: you were 1 short; Moonveil Regent counts as card advantage. While you control Moonveil Regent, Xenagos, the Reveler counts it and does more.
  2. Take out Light Up the Stage: Light Up the Stage costs 3 where Wrenn's Resolve costs 2. Put in Wrenn's Resolve: Wrenn's Resolve is the same card draw for 1 less mana.

Interaction

  1. Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Claim the Kingdom: Interaction: you were 6 short; Claim the Kingdom counts as interaction.
  2. Take out Natural Reclamation: Natural Reclamation costs 5 where Naturalize costs 2. Put in Naturalize: Naturalize is the same removal for 3 less mana.

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

10 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.4 → 4.5 of 5, still on target; no longer short on card advantage, 4 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Highland Forest: Highland Forest enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
  4. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Taiga: Taiga never enters tapped and makes red or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Chaos Wand: Chaos Wand is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Moonveil Regent: Card advantage: you were 1 short; Moonveil Regent counts as card advantage. While you control Moonveil Regent, Xenagos, the Reveler counts it and does more.
  2. Take out Light Up the Stage: Light Up the Stage costs 3 where Wrenn's Resolve costs 2. Put in Wrenn's Resolve: Wrenn's Resolve is the same card draw for 1 less mana.
  3. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Claim the Kingdom: Interaction: you were 6 short; Claim the Kingdom counts as interaction.
  2. Take out Natural Reclamation: Natural Reclamation costs 5 where Naturalize costs 2. Put in Naturalize: Naturalize is the same removal for 3 less mana.

Upgrades at bracket 4–5

No limits on Game Changers or combos.

10 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.9 → 4.0 of 5, from connected to tight. It is a little more consistent: Build 4.4 → 4.5 of 5, still on target; no longer short on card advantage, 4 short on interaction, was 6. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Game Trail: Game Trail enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
  2. Take out Gruul Turf: Gruul Turf enters tapped. Put in Spire Garden: Spire Garden never enters tapped and makes red or green.
  3. Take out Highland Forest: Highland Forest enters tapped. Put in Stomping Ground: Stomping Ground never enters tapped and makes red or green.
  4. Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Taiga: Taiga never enters tapped and makes red or green.

Ramp

  1. Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Chaos Wand: Chaos Wand is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Moonveil Regent: Card advantage: you were 1 short; Moonveil Regent counts as card advantage. While you control Moonveil Regent, Xenagos, the Reveler counts it and does more.
  2. Take out Light Up the Stage: Light Up the Stage costs 3 where Wrenn's Resolve costs 2. Put in Wrenn's Resolve: Wrenn's Resolve is the same card draw for 1 less mana.
  3. Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Interaction

  1. Take out Bloodbraid Elf: Bloodbraid Elf is next on the report's cut list. Works with 5 other cards: with 3 again and again, with 2 just once or in the background. Put in Claim the Kingdom: Interaction: you were 6 short; Claim the Kingdom counts as interaction.
  2. Take out Natural Reclamation: Natural Reclamation costs 5 where Naturalize costs 2. Put in Naturalize: Naturalize is the same removal for 3 less mana.

Opens a route: Druid's Call. 4 of its cards reach Warstorm Surge through it.

Also short, against a typical Commander deck: interaction 6 of 12, card advantage 13 of 14.

The decklist

Creatures

Arasta of the Endless Web · Aurora Phoenix · Battle Mammoth · Beanstalk Giant // Fertile Footsteps · Bloodbraid Elf · Bonecrusher Giant // Stomp · Dire Fleet Daredevil · Dream Pillager · Durnan of the Yawning Portal · Embereth Shieldbreaker // Battle Display · End-Raze Forerunners · Etali, Primal Storm · Greater Gargadon · Green Slime · Grumgully, the Generous · Hornet Queen · Izzet Chemister · Laelia, the Blade Reforged · Lovestruck Beast // Heart's Desire · Managorger Hydra · Nalfeshnee · Sakura-Tribe Elder · Sweet-Gum Recluse · Tectonic Giant · Tlincalli Hunter // Retrieve Prey · Urabrask the Hidden · Wild-Magic Sorcerer

Planeswalkers

Vivien, Champion of the Wilds · Xenagos, the Reveler

Instants and sorceries

Beast Within · Cultivate · Delayed Blast Fireball · Demon Bolt · Escape to the Wilds · Explore · Ezuri's Predation · Ignite the Future · Jeska's Will · Kodama's Reach · Light Up the Stage · Mizzium Mortars · Natural Reclamation · Nature's Lore · Return of the Wildspeaker · Search for Tomorrow · Terramorph · Three Visits · Venture Forth · Volcanic Torrent

Artifacts and enchantments

Arcane Signet · Chaos Wand · Journey to the Lost City · Outpost Siege · Passionate Archaeologist · Primeval Bounty · Sandwurm Convergence · Sarevok's Tome · Sol Ring · Stolen Strategy · Warstorm Surge

Lands

Ash Barrens · Blighted Woodland · Castle Embereth · Cinder Glade · Command Tower · 12 Forest · Game Trail · Gruul Turf · Highland Forest · Kessig Wolf Run · Mossfire Valley · Mosswort Bridge · 11 Mountain · Myriad Landscape · Raging Ravine · Spinerock Knoll · Temple of Abandon · Temple of the False God

Other Commander Legends: Battle for Baldur's Gate precons