Precons › Commander Legends: Battle for Baldur's Gate

Party Time

Commander precon · Commander Legends: Battle for Baldur's Gate · 2022 · led by Nalia de'Arnise

Main theme: Cleric tribal · Synergy 3.1/5 (connected) · Bracket 1–2 · Nalia de'Arnise works with 50 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

11 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together a little more: synergy 3.1 → 3.2 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on ramp, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  2. Take out Snowfield Sinkhole: Snowfield Sinkhole enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  3. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Stick Together: Stick Together is next on the report's cut list. Works with 11 other cards: with 3 again and again, with 8 just once or in the background. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  2. Take out Puppeteer Clique: Puppeteer Clique is next on the report's cut list. Works with 16 other cards: with 13 again and again, with 3 just once or in the background. Put in The Mind Stone: Ramp: you were 4 short; The Mind Stone counts as ramp.
  3. Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 17 other cards: with 9 again and again, with 8 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
  4. Take out Changeling Outcast: Changeling Outcast is next on the report's cut list. Works with 18 other cards: with 10 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.

Cards that work together

  1. Take out Calculating Lich: Calculating Lich works with 12 cards in this deck, 2 of them on its theme; Ayara, First of Locthwain works with 18 cards, 10 of them on it. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Thwart the Grave can bring back
  2. Take out Felisa, Fang of Silverquill: Felisa, Fang of Silverquill works with 14 cards in this deck, 4 of them on its theme; Blasting Station works with 20 cards, 18 of them on it. Put in Blasting Station: Blasting Station puts cards into the graveyard that Thwart the Grave can bring back
  3. Take out Dire Fleet Ravager: Dire Fleet Ravager works with 13 cards in this deck, 4 of them on its theme; Diviner's Wand works with 13 cards, 10 of them on it. Put in Diviner's Wand: When a Wizard enters thanks to Thwart the Grave, Diviner's Wand triggers
  4. Take out Irregular Cohort: Irregular Cohort works with 14 cards in this deck, 5 of them on its theme; Elas il-Kor, Sadistic Pilgrim works with 26 cards, 19 of them on it. Put in Elas il-Kor, Sadistic Pilgrim: When you cast Thwart the Grave, it counts Elas il-Kor, Sadistic Pilgrim and costs less

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

14 swaps, and after them the report reads the deck at bracket 3.

Its cards work together a little more: synergy 3.1 → 3.2 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on ramp, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  2. Take out Snowfield Sinkhole: Snowfield Sinkhole enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  3. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Stick Together: Stick Together is next on the report's cut list. Works with 11 other cards: with 3 again and again, with 8 just once or in the background. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  2. Take out Puppeteer Clique: Puppeteer Clique is next on the report's cut list. Works with 16 other cards: with 13 again and again, with 3 just once or in the background. Put in The Mind Stone: Ramp: you were 4 short; The Mind Stone counts as ramp.
  3. Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 17 other cards: with 9 again and again, with 8 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
  4. Take out Changeling Outcast: Changeling Outcast is next on the report's cut list. Works with 18 other cards: with 10 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.
  5. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  7. Take out Talisman of Hierarchy: Talisman of Hierarchy is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Calculating Lich: Calculating Lich works with 12 cards in this deck, 2 of them on its theme; Ayara, First of Locthwain works with 18 cards, 10 of them on it. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Thwart the Grave can bring back
  2. Take out Felisa, Fang of Silverquill: Felisa, Fang of Silverquill works with 14 cards in this deck, 4 of them on its theme; Blasting Station works with 20 cards, 18 of them on it. Put in Blasting Station: Blasting Station puts cards into the graveyard that Thwart the Grave can bring back
  3. Take out Dire Fleet Ravager: Dire Fleet Ravager works with 13 cards in this deck, 4 of them on its theme; Diviner's Wand works with 13 cards, 10 of them on it. Put in Diviner's Wand: When a Wizard enters thanks to Thwart the Grave, Diviner's Wand triggers
  4. Take out Irregular Cohort: Irregular Cohort works with 14 cards in this deck, 5 of them on its theme; Elas il-Kor, Sadistic Pilgrim works with 26 cards, 19 of them on it. Put in Elas il-Kor, Sadistic Pilgrim: When you cast Thwart the Grave, it counts Elas il-Kor, Sadistic Pilgrim and costs less

Upgrades at bracket 4–5

No limits on Game Changers or combos.

14 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.

Its cards work together a little more: synergy 3.1 → 3.2 of 5, still connected. It is more consistent: Build 4.3 → 4.8 of 5, still on target; no longer short on ramp, 2 short on card advantage, was 4. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Orzhov Basilica: Orzhov Basilica enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
  2. Take out Snowfield Sinkhole: Snowfield Sinkhole enters tapped. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
  3. Take out Temple of Silence: Temple of Silence enters tapped. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.

Ramp

  1. Take out Stick Together: Stick Together is next on the report's cut list. Works with 11 other cards: with 3 again and again, with 8 just once or in the background. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
  2. Take out Puppeteer Clique: Puppeteer Clique is next on the report's cut list. Works with 16 other cards: with 13 again and again, with 3 just once or in the background. Put in The Mind Stone: Ramp: you were 4 short; The Mind Stone counts as ramp.
  3. Take out Mirror Entity: Mirror Entity is next on the report's cut list. Works with 17 other cards: with 9 again and again, with 8 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
  4. Take out Changeling Outcast: Changeling Outcast is next on the report's cut list. Works with 18 other cards: with 10 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.
  5. Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  6. Take out Orzhov Signet: Orzhov Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  7. Take out Talisman of Hierarchy: Talisman of Hierarchy is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Calculating Lich: Calculating Lich works with 12 cards in this deck, 2 of them on its theme; Ayara, First of Locthwain works with 18 cards, 10 of them on it. Put in Ayara, First of Locthwain: Ayara, First of Locthwain puts cards into the graveyard that Thwart the Grave can bring back
  2. Take out Felisa, Fang of Silverquill: Felisa, Fang of Silverquill works with 14 cards in this deck, 4 of them on its theme; Blasting Station works with 20 cards, 18 of them on it. Put in Blasting Station: Blasting Station puts cards into the graveyard that Thwart the Grave can bring back
  3. Take out Dire Fleet Ravager: Dire Fleet Ravager works with 13 cards in this deck, 4 of them on its theme; Diviner's Wand works with 13 cards, 10 of them on it. Put in Diviner's Wand: When a Wizard enters thanks to Thwart the Grave, Diviner's Wand triggers
  4. Take out Irregular Cohort: Irregular Cohort works with 14 cards in this deck, 5 of them on its theme; Elas il-Kor, Sadistic Pilgrim works with 26 cards, 19 of them on it. Put in Elas il-Kor, Sadistic Pilgrim: When you cast Thwart the Grave, it counts Elas il-Kor, Sadistic Pilgrim and costs less

Opens a route: Accursed Witch // Infectious Curse. 3 of its cards reach Dire Fleet Ravager through it.

Also short, against a typical Commander deck: ramp 9 of 13, card advantage 10 of 14.

The decklist

Creatures

Archpriest of Iona · Aven Mindcensor · Bloodsoaked Champion · Burakos, Party Leader · Butcher of Malakir · Bygone Bishop · Calculating Lich · Changeling Outcast · Corpse Augur · Deep Gnome Terramancer · Dire Fleet Ravager · Eight-and-a-Half-Tails · Felisa, Fang of Silverquill · Frontline Medic · Galepowder Mage · Glorious Protector · Gonti, Lord of Luxury · Grim Haruspex · Grim Hireling · Harper Recruiter · High Priest of Penance · Irregular Cohort · Jazal Goldmane · Mage's Attendant · Magus of the Balance · Malakir Blood-Priest · Mardu Strike Leader · Mikaeus, the Lunarch · Mindblade Render · Mirror Entity · Mother of Runes · Nighthawk Scavenger · Order of Whiteclay · Pontiff of Blight · Priest of Ancient Lore · Puppeteer Clique · Rumor Gatherer · Seasoned Dungeoneer · Selfless Spirit · Solemn Doomguide · Solemn Recruit · Squad Commander · Valiant Changeling · Zulaport Cutthroat

Instants and sorceries

Austere Command · Crib Swap · Despark · Dusk // Dawn · Sevinne's Reclamation · Stick Together · Thwart the Grave · Unbreakable Formation

Artifacts and enchantments

Arcane Signet · Black Market Connections · Firja's Retribution · Folk Hero · Maskwood Nexus · Multiclass Baldric · Orzhov Signet · Skullclamp · Sol Ring · Talisman of Hierarchy

Lands

Ash Barrens · Bojuka Bog · Castle Locthwain · Command Tower · Mortuary Mire · Mutavault · Myriad Landscape · Orzhov Basilica · Path of Ancestry · 10 Plains · Shambling Vent · Snowfield Sinkhole · Starlit Sanctum · 10 Swamp · Tainted Field · Temple of Silence · Vault of the Archangel · War Room · Windbrisk Heights

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