Naturalize

Naturalize

Instant

Mana cost: {1}{G}

How we read this card

Destroy target artifact or enchantment.

on-cast —

Causes: an artifact is put into a graveyard from the battlefield, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an enchantment in a graveyard — 983 cards in the game can cause this (Naturalize is one).

Naturalize puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Saprazzan Bailiff — graveyard that Saprazzan Bailiff can bring back
  5. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  6. Open the Vaults — graveyard that Open the Vaults can bring back
  7. Mine Excavation — graveyard that Mine Excavation can bring back
  8. Cantivore — graveyard, and Cantivore gets bigger

106 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Naturalize is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Naturalize, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

an artifact in a graveyard — 1,226 cards in the game can cause this (Naturalize is one).

Naturalize puts cards into the:

  1. T'Chaka, Venerable King — graveyard that T'Chaka, Venerable King can bring back
  2. Goblin Welder — graveyard that Goblin Welder can bring back
  3. Tomakul Scrapsmith — graveyard that Tomakul Scrapsmith can bring back
  4. Anrakyr the Traveller — graveyard that Anrakyr the Traveller can bring back
  5. Scrap Mastery — graveyard that Scrap Mastery can bring back
  6. Donnie & April, Adorkable Duo — graveyard that Donnie & April, Adorkable Duo can bring back
  7. Keeper of the Cadence — graveyard that Keeper of the Cadence can bring back
  8. Grasping Tentacles — graveyard that Grasping Tentacles can bring back
  9. Slag Fiend — graveyard, and Slag Fiend gets bigger
  10. Dakkon, Shadow Slayer — graveyard that Dakkon, Shadow Slayer can bring back

179 other cards care about it too. These are the ones with the most connections.

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (Naturalize is one).

When an artifact is put into a graveyard from the battlefield thanks to Naturalize:

  1. Party Dude — draws you 1 card
  2. Tezzeret's Touch — brings a card back
  3. Krenko, Baron of Tin Street — makes a token
  4. Shard of the Void Dragon — puts 2 +1/+1 counters on itself
  5. Kibo, Uktabi Prince — puts a counter on an Ape or Monkey
  6. Ich-Tekik, Salvage Splicer — puts a +1/+1 counter on itself
  7. Gremlin Infestation — makes a token
  8. Summoning Station — untaps itself
  9. Pain Distributor — deals 1 damage
  10. Fangren Marauder — gains you 5 life

32 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Naturalize is one).

When Naturalize is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lotus-Eye Mystics — gets +1/+1
  4. Lunar Mystic — draws you 1 card
  5. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  6. Repeated Reverberation — copies an ability
  7. Riku of Two Reflections — copies a spell
  8. Sword of Wealth and Power — copies a spell
  9. Lilah, Undefeated Slickshot — gets +1/+1
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Naturalize is one).

  1. Heart-Shaped Herb — Naturalize puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Naturalize puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Naturalize puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Naturalize puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Naturalize would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Naturalize puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Naturalize fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Naturalize fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Naturalize puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Naturalize fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Naturalize is one).

When an artifact or enchantment hits the graveyard thanks to Naturalize:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Naturalize is one).

When Naturalize is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Master of Winds — triggers

6 other cards care about it too. These are the ones with the most connections.